Category: Tech

Doctor Who and The Very Saucy Adventure

Everyone, please meet Saucy, The Doctor’s brand new companion!

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Never heard of her you say? That’s because I just created Saucy! She’s my character in the new Doctor Who: Worlds In Time web-based MMO game.

The premise is that The Doctor recruits an army of assistants to help him fight off alien threats on different worlds and in different times. Although I’ve unlocked only two worlds, there seems to be quite a lot based on the galactic map. Here’s the starter world – London in the present day. Which has been invaded by Autons!

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Playing the (flash-based) game consists of going on very simplistic ‘missions’ and overcoming obstacles by playing very simplistic minigames. For instance you may need to unlock a door by playing a variant of Bust-A-Move, or charm someone by playing a ‘match 3 game’ or defeat an enemy via a Tetris ripoff:

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The other characters you see in the above shot are AI players. It is possible to team up with others to solve missions (even randomly), but I haven’t bothered yet. The missions are very, very easy and take only a few minutes to solve. At the end you get money and items (for crafting, it seems) and a shard:

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What is the shard for? Well it can be opened using a device in the Tardis, and inside you will find an item that can be used to decorate your characters room (again, in the Tardis). These items are purely cosmetic, and the ‘goal’ of the game – aside from seeing all the worlds and stories – seems to be to populate your room Animal Crossing style using items harvested from shards. You can see Saucy’s underwhelmingly decorated room in the first screenshot above.

The shards can also contain clothes, with which you can change your characters appearance. This can also be done via the shop (from which you may also buy stuff for your room):

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And herein lies the catch. DW:WiT is a free-to-play game. But they monetize it via a currency called Chronons. Take a look at the screenshot above, see how my total would come to 3450 gold and 324 Chronons? If I play long enough I’ll get the gold in the game, but the Chronons are another matter. Each player starts with 50, and they are used for many things within the game (including opening shards and even playing missions). These 50 regenerate at the rate of 2 per hour, but will never regenerate beyond the maximum of 50. To get more you need to buy them from a cash shop.

“No worries”, I thought, “I don’t need the premium stuff!”

And then I completed a mission and got a ‘Large Temporal Shard’. Which cost 60 Chronons to open. I rage-quit immediately.

The game is fun in a simple way, and has a lot of cute little DW touches (including many references to classic Who). The graphics are cute as well. But the Chronon requirements give me pause, and I have a feeling the free element will eventually hit a wall, and unlocking missions and even planets may eventually require the cash shop. I’ll continue to play for a while, but if that wall exists and I do hit it then I’ll be waving goodbye to Saucy forever.

Five A Day

The new Llamasoft iOS is out. It’s called Five A Day and according to Mr Minter it’s a “fruit-em-up”…

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Using single touch control, you navigate your (auto firing) ship around killing baddies and collecting fruit. Things start off easy enough…

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But quickly get hectic!

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Oldies amongst us will recognize this as a Time Pilot variant, albeit with the usual Minteresque additions such as minotaur, trippy visuals and weird quotes. Something different about this one is that the music is not frantic or even poppy, but very new-agey. I think this is supposed to be a relaxing game.

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Another no brainer purchase for your iOS device, especially since its only $2 🙂

Poster Boy

So yeah there was this post a few years back which was very popular. The worst photos of me ever? Yeah… not quite. Check this out:

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The above is a photograph so diabolically awful that it pushes the boundaries of what even I would dare to put on the blog. It was taken by my brother using some sort of school-issued B&W camera. I think he was trying to be arty. Jesus, Mary and Joseph it’s a bad photo. I don’t even have any hair! And what is that hat??! Feel free to savage me in your comments 🙂

Now to the good part: check out those posters!

I used to hang a lot of posters on my walls. When I was a lad, say in 1987, these posters tended to be of the video game sort, as evidenced by this shot. Yes the photo is awful (as in, sooooooo embarrasingly awful it makes me weep) but you must admit my ‘video game otaku’ street credit went through the roof when you saw the posters I displayed back then?

I can spot C+VG posters of Way Of The Exploding Fist 2 (an awesome game I beat many times), Leviathan (a wretched C64 Zaxxon clone that I hated), and Space Harrier (the big poster). Immediately behind my head is the 2-part 1987 Zzap64 calendar, and above and to the right is another calendar (C&VG perhaps) using Ghosts’n’Goblins art. In the bottom right is an awesome Proteus poster (that just shot my gamebook otaku rating into the stratosphere).

I can’t identify the art on the one above my head, or directly behind me. Nor can I identify what the art on the visible half of the Zzap64 calendar is meant to represent. Anyone?

But, my friends, but the poster I am most proud of is only visible in part in the top left of the image. Only the most maniacal of game fans would ever in their wildest dreams think that this image was worth making into a poster, much less hand proudly on their walls. What is it, you ask?

I present: the full map of Cauldron 2 on the C64…

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Oh those were the days! If only we lived in a world where I could still proudly hang game maps on my wall and call them art. Even then it was a transient fancy, most of these posters torn down only a few years later to be replaced with Nick Cave or Depeche Mode. These days I have equally otaku-ish stuff on the walls (I smell a blog entry there…) but nothing that makes me as proud as what you see in the above photo.

Excluding my hat, (lack of) hair, clothing, glasses and what I am holding of course 😉