Archive for the ‘Tech’ Category

Happy Birthday Game Boy!

Sunday, April 21st, 2019

30 years ago today Nintendo released their first portable game system: the Game Boy.

That’s a very early Japanese advert touting the ‘handy game machine’ (being played by young boys obviously lost/abandoned in the Australian outback)! As you see the system was very much marketed at children, but as we know now went on to become beloved by players of all ages.

The Game Boy went on to sell almost 120 million units in the fourteen years it was sold, and directly led into the followup Game Boy Advance and then DS series. Many competing handheld consoles came and went, but none made much of a dent in a market absolutely dominated by Nintendo’s Game Boys.

I’ve loved this device since it was released, and to this day handhelds (especially Nintendo ones) are my favorite game systems. Between the Game Boy and it’s followups I own over twenty pieces of hardware and over six hundred games! Needless to say the release of the Game Boy 30 years back had a direct effect on my life 🙂

I’ve written about my (original model) Game Boy collection before. You can read that here (and yes I misspelled the console name throughout). In preparing this post I dug out my collection for another look-see. Here’s a shot of a portion of the game boxes I mentioned five years ago:

And here’s another shot of all five of my Game Boys (all of which still work):

I was looking for a particular game to feature, and found these four Japanese release Pokémon games I bought to play since I couldn’t wait for the USA releases:

(Yes I ended up buying all the USA versions as well, except for Pokémon Card 2 which was never localized!)

And since my original post I’ve added a few more games to my collection, including two more beautiful Wizardry games:

And this guy, bought for ¥100 in Japan last January:

I fired up the above just now on one of my Game Boy Pockets just for some nostalgia…

It was terrible 🙂

The Game Boy may be ‘obsolete’ now, but it will never be forgotten. It’s legacy includes not just numerous followup systems, but also a library of amazing games many of which are still great fun today. The systems themselves are notoriously robust so if you’ve got one in an attic somewhere why not get it out, pop in some batteries, and fire up Tetris again for some late 80’s gaming nostalgia?

My Collection: Game Gear

Saturday, March 23rd, 2019

Sega released their Game Gear handheld console in 1990 as their answer to Nintendo’s Gameboy. It was marketed heavily on the strength of its full colour backlit screen, but poor software support coupled with the market dominance of the Gameboy led to the Game Gear never becoming a true hit.

This is my Game Gear. I never bought the system myself – I wasn’t interested in any of its games – but JAF (ie. KLS’s mum) bought herself one. Specifically on June 27, 1993 for $129.99. I know this because I still have the receipt, which shows the rechargeable battery pack ($49.99) and ‘Super Wide Gear’ magnifier ($29.99) were bought at the same time.

Joyce would eventually bequeath the system to me along with the few games she had bought. I myself had bought one game (shown above) but when I inherited it in 1994 I put it into storage and essentially ignored it for 24 years.

Then last year in Scotland I found a large collection of Game Gear games being sold at a CEX used game store and bought them all! Eighteen games in total cost me £18, which was a steal even considering they were unboxed. I was eager to try them, and when I returned to the USA I powered the system up for the first time in decades and saw this:

Yes it had broken and the screen just displayed garbage. There were sound problems as well. I wasn’t particularly surprised by this because in the decades since release the Game Gear has become infamous for the lousy quality that Sega chose to cut costs. Many components are second-rate, and the capacitors in particular are known to be the worst ever placed in a game console.

In short, all the capacitors (about 30) needed to be replaced. I bought tools and a capacitor kit, then did nothing for four months! This was because I knew it wasn’t going to be easy at all (leaky surface mounted capacitors needed to be replaced with wired ones) and because the cost of paying someone to do it was cheaper than my time. Eventually that’s what I did, and $30 and one month of work later my Game Gear was fixed.

Now it works we can see the other flaw. The much-marketed full colour screen? It’s terrible! Very washed out, with a slow refresh rate and very limited viewing angle it makes playing anything a bit of a chore in the day of OLED invisible pixel displays!

In short: all games look bad on it, and don’t even have the retro appeal of (for instance) a Gameboy.

Things are slightly better using the magnifier, even if it does make the system less portable. It also reduces the viewing angle quite notably, so you’re better off putting it on a table if you want to use it.

Let’s not discuss the absurd battery pack (top left in the above photo), which gives only about an hours battery life at the expense of a heavy eggplant-sized unit that clips onto your belt. Less expensive I suppose than 6 AA batteries every three hours, but once again something that makes us question how portable this system actually was?

The above is most of my library. I forgot to take a game out of the system (Columns) and of course Shining Force isn’t included. Game Gear games aren’t particularly valuable compared to other handhelds, mostly because if you’re interested in playing them you’ll almost always be emulating. The most valuable game in my collection (Shining Force) is ‘worth’ only about what I paid for it 25 years ago.

This system is a curiosity these days. It had very few good games at the time, and almost none worth seriously playing today. The systems themselves are unreliable, and even when repaired are frustrating to use unless you spent too much to replace the screen with an LED upgrade. This is very much a system just for my collection, and I reckon it could be decades before I turn it on again…

Dungeons & Dragons LCD

Sunday, February 10th, 2019

Before Christmas I visited a nifty local retro store and the shop owner, who recognizes me now, said he may have something I wanted. He reached under the counter and produced this:

Yes, the game was inside:

This is a handheld LCD Dungeons & Dragons LCD game from 1981. I’d been wanting this for many years but had never seen a copy for sale. I opened my wallet and handed over the $80 he was asking in light speed!

The game is complete in box with the instructions, which are well-written and remarkably long for a game like this:

It’s a maze game in which you must defeat a dragon or die trying. Gameplay takes place on a 10×10 grid of rooms and you can move around in any direction until you either kill the dragon or are slain.

As you can see your current location is shown, and via the ‘cursor’ and ‘move’ buttons you can head in either of the four directions. There are no walls or dead ends; each room has four exits and the maze wraps around. Some rooms contain pits (which end the game unless you have the grappling rope, as I do above), bats (which move you randomly) or the dragon (game over).

You’ll need the magic arrow (found randomly) to kill the dragon, and you get one shot only to try. The dragon icon above reveals that the dragon is in an adjacent room. I took a gamble and shot north and failed, and then I headed east and…

Game over!

It’s very difficult. 13% of the rooms are instant death, and with only one rope and one arrow the chance of success seems minor. I played about ten games and only found the arrow twice and only once did I encounter the dragon while I had it.

As a child I would have loved this game, carefully mapping it while playing to assist in victory. It’s only the second actual D&D electronic game (the other, a board game, we also own) and is probably the first actual ‘electronic RPG’ (of sorts). While it does have a score, that’s only if you win, and since it’s time-based I imagine luck plays too big a factor!

Note the text: Look for other exciting games in the Action Arcade Series! It turns out there was only one other – a Masters Of The Universe game that is identical in gameplay to this one with a different LCD. It’s apparently even rarer, especially in the original blister packaging.

I’m happy with my purchase, and this is now a gem in my collection. Now should I do a followup post about the electronic D&D board game from 1980?

Commodore 64ing

Monday, December 17th, 2018

A few months back I got one of these:

It’s the C64 Mini console, which is a Commodore 64 on-a-chip in a cute little case with a bunch of software built in.

It’s good but not great, slightly crippled by a poor joystick and input lag. It’s also disappointingly bare bones in terms of presentation, with the lack of instructions making many of the games – originally from the 80s – borderline unplayably difficult.

But none of this matters since it includes C64 BASIC, and this meant I could code again! And I did…

I started to see if I could manage without an actual keyboard. I did, but it was excruciatingly slow selecting letters from the virtual keyboard (on the right of the screen as shown above). But I had enough fun I went and bought a cheap usb keyboard to continue.

As you can see I’m working on a ‘villain generator’, the obvious first step towards the long-awaited next installment in the Mercenary King series. My program would generate an infinite amount of bad guys that could easily fit into any game!

It didn’t take long, and it worked! Here’s four examples of the infinite results:

Unfortunately the lcd monitor I use doesn’t photograph well so you can’t appreciate the dazzling colour, but I’m sure you’re amazed by my amazing graphics? One of them I (may have) borrowed, but the other I designed from scratch! Here’s the sketchbook:

And here’s the sprite data in case you want to use it in your game:

Amazingly and coincidentally (*), while I was working on this I received a postcard that had this code on the back:

Naturally I had to type it in to see what it did…

It was an animated Gudetama sprite! Unfortunately the postcard had no sender on it so I’ll never know who sent me this incredible demo ?

Anyway let me know if you need a villain for a game and I’ll let my C64 mini generate it for you…

(* I may have sent my brother code on a postcard in the past plus he loves Gude…)

2018 in Games

Saturday, December 15th, 2018

I know you love them, and I know you were waiting with baited breath, so it’s time once again for the year in review of my game buying!

Overall the year was down in spending, but up in aquisitions. Here’s the beloved plots, in a shiny new format to silence the haters…

First, by total games purchased:

And secondly, by total dollars spent:

Some interesting information here. For instance, who would have thought I would have bought more games for the (Sega) Game Gear than any other console in 2018?!? What about the Genesis, or NES or even PSP? And from barely being on the charts last year now the Switch is #1 in dollars spent? Let’s unpack these a bit…

Firstly there was a definite retro trend in my buying in 2018. Of the $936 I spent on games this year, over $200 was for dead systems. And since I’m not buying the pricey games (I own most of them already!) this translated to a lot of purchases – over 30 – for ‘dead’ systems. Much of this was boosted by a mega-haul of 12 Game Gear games picked up in a Scottish CSX for under US$20, but I also wandered out of the occasional retro game store over here with NES and Genesis games this year and even found (for only $3!) a sealed copy of a UK PSP game at – of all places – a NY City street vendor stall!

Secondly the handheld market collapsed. In 2017 I spent almost $750 on 3DS and Vita games alone. In 2018, I bought 80% fewer games for these systems and spent under $120. It’s entirely possible that in 2019 I buy nothing for either system. This is melancholic, since I have always been a big fan and booster of handhelds and don’t personally feel the Switch is the replacement. A good thing therefore that I have approximately 875 handheld games in my collection to keep playing for ever 🙂

Thirdly the Switch roared into first place, backed by an amazing lineup of games, a beautiful piece of hardward and a very promising future. There’s a lot to love about this system, not the least of which is that it is cartridge based, but for me the migration to the Switch of many iconic Japanese developers bodes very well for the future in terms of the sorts of games I like.

Deciding on my favourites in 2018 was very difficult because there were so many great games I played. I considered the copout route of doing one per system as well but even that was hard. So I’ll do the cop-copout route and talk about franchises, and in 2018 it boiled down to two for me:

Monster Hunter Series

Amazingly 2018 saw two MH series games released. The first and most important was Monster Hunter World for PS4 (first pic) which came out early in the year and took over my life for weeks. It’s a magnificent tour-de-force of a game, absolutely worthy of the many accolades it has earned and I eagerly await the expansion due next year.

In the middle of the year Nintendo finally got around to translating the Switch version of Monster Hunter XX (second pic) and once I had uploaded my save file (from the 3DS prequel) and set foot into the new G-Rank content I was giddy with joy. After the changes of MH World it was like visiting an old friend and coupled with some amazing new opponents – the final mantis boss in particular – this may have been the most fun I had ever had playing MH. Alas, I fear World had stolen the fanbase though, and online play was barren. Perhaps this was because I was at the very edge of progression (I broke the HR barrier I think the day after I got the game) and there were very few players at my level? Either way I beat all the content mostly solo and once Nintendo required payment for online play put the game aside to play everything else.

Xenoblade Chronicles 2 Series

I played the third and fourth Xenoblade Chronicles games in 2018, both on Switch. The first (Xenoblade Chronicles 2) was a 150-hour massive open world RPG with incredible gameplay, amazing graphics and finely detailed ‘systems’ that would dazzle a statistician. Just my sort of game in other words. But did it surpass Xenoblade Chronicles 1 or X? Hard to say: it was at least as good and maybe better. The series is remarkable for it’s consistency though, and every game is well worth playing.

Later in the year a ‘DLC’ was released that was basically an entirely new game. Titled Torna The Golden Country this reused a modified version of the XC2 engine to tell a story set in the same world only many thousands of years before. And this game was astonishing, to the point of perhaps being the single best game experience I had in 2018. Highly recommended (although you’ll need XC2 to play it…)

So once again Xeno and MH games bubble to the top, but I have to add that these were simply the brighest sparks in a year full of excellent games. From the Vita (Danganronpa), 3DS (Etrian Odyssey 5), PS4 (Hollow Knight) to Switch (Super Mario Odyssey) there were countless other games that could have made the top list any other year.

So what does 2019 hold? I expect the trend of less spending will continue, especially as I am becoming increasingly likely to delve into my collection and replay games I already own. However the Switch is the big unknown. I’ve already purchased two retro collections for the system (Namco and SNK), two more are on the horizon (Capcom and Taito) and if the trend continues and the old Japanese arcade companies release more and more of their content for the Switch then who knows how much better the console will get? In another year you can find out… 🙂