Archive for the ‘Tech’ Category

Air Powered

Sunday, November 6th, 2016

It was time to assemble the Lego kit I’d gotten for my birthday. It’s a Mercedes Benz ‘Arocs’ truck with a pneumatic crane. Even by technic standards this is a complex kit. The manual alone is over 400 pages!

The kit is made in five broad parts: the chassis with gears, the pneumatic crane, the cab and the bed. The gearing mechanism is dazzlingly complex and requires careful assembly.

It’s also quite large. Here is the complete chassis (sans wheels) shown next to a rather large house at for scale:

The pneumatic system is even more complicated, and we’re not trivial to assemble! Many times I thought I’d attached the wrong hose to the wrong nozzle, or feared that once I’d finished it wouldn’t work and I’d have to take it apart. For this kit, that’d be a nightmare!

This is a real pneumatic system, which means the kit includes an electric pump that pushes air through these tubes to power pistons. It’s amazing just how much functionality they’ve worked in (four pistons and dozens of tubes) and how the kit is designed to fit all this in the crane itself. Here’s the truck 75% finished, only needing the cosmetic parts added (the cab and bed). Until this point, I’d been working for maybe 6 or 7 hours.

The remaining sections were easy by comparison, but that’s not to say they were simple. The mechanism to tilt the can forward was particularly nice. Here’s the finished kit in ‘road ready’ mode:

And here it is with the supports out, bed up and crane functioning:

All the functions you see above are controlled by the motor and switching system (via the astonishing gearing). I was very relieved it all worked first go 🙂

It’s a beautiful, massive, complex (and yes expensive) kit and was enormously fun to put together. Highly recommended 🙂

Boldly Gone

Saturday, September 3rd, 2016

Whilst in Bath, we swaggered into a weird hobby/toy/educational store (like National Geographic shops, for the Ozians reading) in which I found, for the princely sum of £3, this:

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It’s appropriate the Olympics were on at the time, because I think I set a world record with the speed at which I purchased it!

It’s a guidebook to the (original series) Enterprise that also includes a cardboard punch-out model! The difficulty rating was the highest they used, but this didn’t sway me. I skimmed past the technical pages (with sections on space navigation or how the transporters work) and moved straight to the seemingly-endless instructions (over 150 steps!) and starting punching out the pieces:

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Notice nothing is labeled by number, only coloured dots. This could have been designed a bit better…

Folding began! It wasn’t particularly difficult at first; certainly easier than the few ‘build a castle’ books I’d purchased in the past (for which you’d need to be a Cardboardmancer to successfully complete). Very quickly I had a piece of the saucer section complete:

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Looks a bit iffy doesn’t it? I won’t take the time here to criticise the ensign who had come up with the idea of requiring the card to gently bend inwards with no actual support method and instead fast forward to the completed saucer:

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It’s not bad! Everything more or less lines up, and incredibly stayed together without any tape or glue. What this picture doesn’t show though was the tension! Even at this point – only half built – it felt like a big compressed cardboard spring wanting to go off. I handled it with care, at least partially, because I didn’t hate it yet. I continued.

The engineering of this kit was, shall we say, ambitious. Take this photo showing the not-quite-semispherical Bussard Collector (and yes, they are referred as such in the instructions) on the front of a warp nacelle:

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I swear I did the best I could there, but it still looks like it was assembled by a Gorn. You can ignore – or at least politely not refer to – the fact that the nacelle behind it is visibly not cylindrical as well.

I forged on, and after maybe 3 hours in total was complete. Here it is in drydock:

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Beautiful! It resembles the actual ship quite a bit, and more or less holds together seamlessly. It was still a ball of tension though, and I had many pairs of kid gloves on as I delicately transported it. I confess two pieces of tape were required (one on each nacelle) and the dish on the lower front was a bit of a hack job since I had torn one of the tabs during assembly.

On it’s maiden voyage, as it often did, the Enterprise encountered a strange new life form:

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Those of you that know the titanic size of Yossie can appreciate just how big this model is.

Then tragedy struck! Almost immediately after the above photo was taken, as the Enterprise took off for a further voyage, this happened:

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Some say it was space debris! Some say the warp field collapsed! Yossie was heard whispering to Emi that she saw me violently tear it to pieces!

All I can say is the model that cost only 3 pounds and gave me 3 hours of entertainment was ruined utterly in only 3 seconds 🙂

Cadash

Sunday, May 22nd, 2016

Today I dug out my TG-16 for a bit of retro gaming. Before I knew it, I’d spent a couple of hours in one of my all-time favourite games, Cadash.

I played this religiously back in the arcades when it came out in the late 80s. It’s a ‘platform RPG’ heavily inspired by Dungeons and Dragons with a good level of challenge and lovely graphics.

Of the four characters, I was always partial to the Ninja. The game plays quite differently with each though, and they’re all fun. I remember back in the day beating this in co-op with MMN many times. 

The above shot shows me fighting a stroper, which is lifted directly from the D&D Monster Manual. It doesn’t stop there though, since the game also includes ‘eyes of the deep’…

And even ‘galeb duhr’…

It was only ported twice to consoles, and the TG-16 version is far superior to the Genesis port since it contains all 4 characters and better graphics. However continuing is impossible, so finishing it is a good challenge!

There’s the unusual ‘turbochip’ cartridge, one of only five I have for this now obscure system. Back when I bought the Turbographix it was because of Cadash, and Even though I do it only rarely, I love that I can get it out and play it again whenever I wish 🙂

Is This Real Life?

Tuesday, May 3rd, 2016

I watched an extraordinary film recently called Welt am Draht or World On A Wire.

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It’s a 3.5 hour two-part film made for German TV in 1973. It’s beautifully shot and acted, and one of the more watchable films I’ve seen in a long time. To say I enjoyed it greatly would be an understatement, and I believe I would have done so even if it didn’t have such a remarkable story.

Spoiler alert! I’m going to spoil the film now, so skip to after the next image if you want to watch it without knowing what it is about. Note however that the remainder of this blog will deal with the same issues covered by this remarkable film.

The film is about an IBM-like company (named IKZ) which has created a simulation of reality (Simulacron) which contains 9000 individual simulated humans that are used for consumer trend analysis (such as to determine what fashions may be in vogue years later). One of the programmers kills himself under mysterious circumstances after claiming to have learned a terrible secret, and his replacement (Stiller) finds himself in increasingly bizarre situations as he attempts to determine exactly what led to his predecessors suicide.

The truth is – and here’s the big spoiler – that the world of IKZ is itself a simulation, and none of the inhabitants knows. The dead programmer found out, and in time Stiller finds out himself, and races against time (and the clever and subtle changes being made to the world by whoever is simulating it) to somehow find a reason to keep living now that he knows his life is nothing but data in some computer ‘above’ his reality.

As I said, this film was made in 1973. Even more remarkable was that it was based on a novel from 1964. It’s fantastic: watch it.

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Ask yourself: “Am I real, or just a simulation?”

The idea of our reality not being real is hardly new, and for centuries philosophers have debated the nature of reality and whether anything actually exists at all. But in the last few decades the idea that our reality may be a simulation has slowly been gaining some form of credence. This paper in particular, has helped drive the argument. This is not crazy-talk, as recently as a month ago the American Museum of Natural History had a well-attended talk (moderated by Neil deGrasse Tyson) on the topic (only one of the five debaters rejected the possibility).

I’ll skip to the end before I throw out a few considerations: the answer seems to be ‘maybe’. We may one day even be able to prove it is true. In fact it is unlikely – even impossible – that we could ever prove it isn’t true. So we may have to accept the possibility that we are living in a simulation and consider from what effect  – if any – this has on our lives.

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Bostrom’s argument supposes only one of these is true:
1) No civilization ever becomes able to simulate the universe
2) No civilization that can ever does simulate the universe
3) We are living in a simulation

One of the logical conclusions of his argument is that if we fit into one of the above criteria, that one must be true. Right now we’re in catgeory 1, with neither the ability nor the means to simulate reality. And that’s supposing that reality is even calculable, which is a big unknown due to the probabilistic nature of quantum mechanics and the fact we currently don’t know much about things like gravity, and dark matter (ie. fundamental parts of reality).

But humans are smart, and we learn how to build more powerful computers every year. One day, presumably, we may have the means to simulate ourselves, at which point we’ll enter category 2. When we’re at the point where we can simulate reality, will we? It seems to me this is more a sociological question than a scientific one, but I can’t think of many times in the history of humanity where we’ve developed the ability to do something (non destructive) and not done it. So it is at least likely that we will build the simulation and then turn it on.

At which point we must face the fact that if we can simulate reality perfectly, there is no logical argument against us being simulations ourselves. So if we ever get beyond category 2 and create out own reality sim, we are simultaneously proving that we ourselves are simulated.

There are other possible proofs. One idea is that a 3D reality simulation must have some discrete co-ordinate system (x/y/z) which would have an effect on EM wave transmissions and background cosmic radiation. There are claims that evidence to support this has already been found.

A wilder consideration is that the second law of thermodynamics when applied to the closed system that is our universe suggests that disorder should always be increasing. And yet we live in a universe full of order – in fact we see more order than disorder (ie. atoms are arranged in planets and not distributed randomly throughout the universe). This itself has led to endless philosophy (this will bend your mind) but one theory may be that our simulation has been tweaked to accommodate us in (macroscopic) violation of the second law. In other words the simulation agrees entirely with the laws of physics only as far as it must to allow our universe to exist in the first place.

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Going further down the rabbit-hole, the logical question is ‘how’? How would it ever be possible to build or power a computer able to do this, much less code the simulation itself? We can’t know the answers, and if we are simulated likely never will, but from the point of view of a simulation we may create certainly one must ask “Why simulate everything when you can just do one person?”

Consider that for a moment. Maybe reality is not a simulation. Maybe just you are? Maybe just I am. Maybe none of you exist, and the comments you leave on my blog (or texts you send me) were just generated by a computer to make the world I perceive seem real? Maybe everyone I interact with only exists while I interact with them? It may be that reality isn’t simulated, only my reality is? (You may want to read up on the Bishop George Berkley at this point.)

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Which brings me to: If we are simulated, so what? The answer is it doesn’t matter. Assuming the simulators continue to let the simulation play out without interference (or at least tweak the code to hide their interference) then it has no affect on our lives at all. What we don’t – can’t – know won’t hurt us, you could say.

My Dad at this point is thinking another obvious question: who are the simulators? If we are simulations who built the computer and who wrote the code? This is for some an uncomfortable element of the argument, since it blurs the lines between science and faith.

Many years ago in a quantum physics text I read a quote that I will paraphrase here: “Science should be careful of looking too closely else they may find God”. It seems to be this is just as relevant to the simulated reality argument.

(If this topic interests you, you may also want to read about the idea that our universe itself is a computer and another theory explaining the apparent 2nd law violation.)

Review: ‘Game Prince’

Monday, March 28th, 2016

  
I bought the above on Amazon for only $14. It’s a handheld self-contained gaming system that promised (as you can see) to contain ‘iPhone, PC and Android’ games. 

Here’s the instructions: 

 
That’s quite a screenshot to use for what I suspected it would be just a crappy X-in-1 system (albeit handheld). Let’s turn it on: 

 
And I was correct! 152 games to be specific, and a quick glance through the list suggested this was essentially a handheld NES emulator featuring a small set of NES games repeated over and over as is usual for such devices: 

 

I estimate there’s about 50 unique games on the device. Some (such as Silkworm and Adventure Island) have over ten versions, although they all seem to be simply ‘start at level X’ hacks.

I apologize for the quality of the photos; the screen has a coating that makes it difficult to photograph. It looks better than here, and is very vibrant with s good refresh rate. Since Mario seems to run at native NES resolution, I estimate the postage-stamp-sized screen to be about 256×240. 

 
That’s of course Donkey Kong, Mario, Pac-Man and Ninja Gaiden III, all of which run well and have original sound effects. Based on these the quality of emulation seems to be good.

The buttons of the system however are awful, which makes actually playing the games almost impossible.

The worst offender is the 4 direction buttons which are not linked (and therefore not a d-pad). There is a notable delay when pushing one and holding two down at a time negates both, making diagonals impossible. The fire buttons aren’t much better, and rapidly pushing one seems to result in it not registering at all. It’s inexcusable the device was manufactured with such terrible controls.

What about the claim of iPhone or Android games? Check these out: 

 
 
Aside from being quite literally criminal I doubt I need to tell you both are abysmally unplayable. Angry birds in particular only has 4 positions at which you can aim and the collision animations seem independent of where the bird hits. PvZ uses a pointer control (!) which on this system means almost no control at all. It’s also comically slow 🙂

Lastly there is this: 

 
Fighter Street v1′ aka. ‘Crap Street Fighter’. The player select isn’t so bad: 

 
Note there are only 6 playable characters; the claim of 12 includes palette swaps! So far so bad… but the gameplay: 

 
Absolutely, unquestionably the worst version of SF2 I have ever ‘played’. Glacially slow, you don’t seem to have any actual control over your fighter who just does random kicks and punches as he jerks backwards and forwards. Utterly shameful.

So that’s the Game Prince. An impulse, one-for-the-collection buy that I thought may make a nice tournament device. But it won’t, because it’s awful and almost unplayable and I doubt I’d ever find a soul on this lonely planet with the patience to sit around for hours while I beat them on old NES games 😉

Avoid this trash like the plague!