Archive for the ‘Time’ Category

Sound Interface Devices

Sunday, July 29th, 2012

Before I start, open this in another window and listen to it while reading.

That’s a piece of commodore 64 game music being played by the SID chip, which was the sound processor inside the C64. This particular tune was composed by one of the maestro’s of the SID, Ben Daglish.

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Wizball was a another classic Commodore 64 game. In my opinion, maybe the best I ever played. It had great graphics, great gameplay and famous music. Listen to it here, and marvel that Martin Galway managed to coax that tune from a (now) 30 year old 3 channel sound chip! Apparently he based it on the work of Jean-Michel Jarre, but it just sounds like Kraftwerk to me. I was in my early teens when I played these games. I can recall for a long time having the C64 in my bedroom, and I’d often load up games (including Wizball) and leave them in the attract mode while I did other stuff. Cauldron 2 was another example (and another great theme), I’d be plotting my path via a map while listening to the songs. And Sanxion was another. In an interview I recently read with the composer of the Sanxion theme, he said that at the time he looked at his tunes and disposable. Not so Mr Hubbard, you and your ilk created an entire genre of music that persists today!

Game music is a funny thing. Much like songs by our favourite artists, the music of the games we play stick with us as well, and can trigger powerful memories. This post was originally going to be about SID music exclusively, but after starting I found myself thinking about – and then listening to – beloved music from a lifetime of gaming. Such nostalgia!

In 198X I used to wait on Hunter Street, for the bus, in front of an old arcade. This would not have been coincidence – likely the money for the bus was the only cents I had left after spending everything else in that very arcade. I even sometimes skipped food and drink for a few extra games. At the time of this memory, the arcade prominently featured Gauntlet II at the entrance, speaker turned up to 11. To this day, the theme tune evokes powerful memories of my youth.

Many of these games are almost lost to us now. I can’t easily play Wizball or Gauntlet II anymore. But the music lives on, and I suspect will live on longer than the games ever can. Some of the tunes have already become immortal, such as this one or this one. They were both composed by the same person: Koji Kondo. Games containing his work have been played by hundreds of millions of players, and his signature themes have become as important to the series they were created for (Mario and Zelda) that they have survived and evolved through 30 years of sequels.

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18 years ago, when I reviewed Final Fantasy VI for SNES in my fanzine, with regards to the sound I said: “This game exceeds in every possible way!”

Even then I may have occasionally exaggerated, but with regards to this comment I can look back and say I was indeed correct. Final Fantasy VI was a masterpiece of game design, with incredible graphics, gameplay and innovative and complex game systems. That it has barely been equalled – much less surpassed – by the 7 games in the series since 1994 is testament to just how great it is. But what is perhaps most remarkable is that the best feature of the game is the story, and specifically the way the story is intertwined with the soundtrack.

Composed by Nobuo Uematsu, the music in Final Fantasy VI was not digitized, and all created by the sound chip in the SNES. Although only about 10 years had passed since the heydays of the SID chip and C64 music, you’d never tell by listening to what Uematsu managed to achieve from the SNES. Take this example, Terra’s Theme, which isprobably my favourite game music of all time (and yes, this is played by a SNES):

The game was loaded with impressive music, and many fans (including myself) would just pause the game to enjoy the music by itself. A pivotal and very emotional scene in the game was played out via an opera scene with modulated simulated voices. This signature scene (shown in full in the video below) is one of the most inventive and successful ‘cutscenes’ in game history – all realized with 16 bit animations and chip music from an SNES. Even watching it now it brings back powerful memories of the entire game. Because of how much I grew to love the music in this game, Final Fantasy VI was the first game soundtrack that I ever bought.

These days virtually all our music comes from computers. Since the technical limitations are gone, there is no longer a distinction between ‘game music’ and ‘real music’. Where once the composers had to create not only beautiful tunes, but also cram them into impossibly small amounts of memory or sound channels, now they can utilize complete orchestras and record as much music as their budget allows. And yet far too often game music is still seems to be an afterthought (especially the worst offending games, which just license charts hits and play them in the background). But the best games are often as good as they are not just because of gameplay or graphics, but because of music as well. I’m sure that 18 years from now the music of the games I remember playing at age 40 will still be strong in my memory.

Krull

Wednesday, June 27th, 2012

I was 11 in 1983. At that age my mania for SF and Fantasy had long since developed and was strengthening day by day. This was constantly being fed by all manner of media, including books, games and television. But for a boy of that age, in that era, nothing seemed as important as motion pictures.

Everything was of course compared to Star Wars and The Empire Strikes Back. In the summer of 1983 a strange madness would have overcome me for months on end, since Return Of The Jedi was soon to be released and would be, undoubtedly, the most important movie ever. I’m not sure how I was able to sleep at night!

In waiting we occupy ourselves as best we can, so the years between Star Wars films had to be filled with other movies. The Dark Crystal had been one such film; Raiders Of The Lost Ark another and naturally I had absolutely loved both. My sci-fi/fantasy fandom was such that even ‘lesser’ files like Conan The Barbarian or unquestionable trash like Metalstorm: The Destruction Of Jared Sin were anticipated by young me with fervour. But from the moment I first saw the preview trailer one film jumped to the top of my ‘I can’t wait’ list, and made me positively giddy with anticipation.

That film was Krull.

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Something about this film hit a chord with me. It had lasers and spaceships but also monsters and magic! The hero wielded a crazy weapon and even the name of the film was powerful and mysterious! How could it not be amazing? I wanted to see it so badly, and in the months before it would be released I was always looking for information! As an 11-year old in Australia in 1983 though, my options were decidedly limited.

One day I went into a bookstore and discovered that my then-favourite author – Alan Dean Foster – had written a Krull novelization! I bought it (which means begged dad to buy it for me) and read it cover to cover immediately (spoilers be damned!). Oh, and it had pictures from the movie! I was in heaven.

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I recall being particularly enamoured of the ‘Glaive’ weapon. I expect this was also during my ‘ninja star’ period, and the only thing better to an 11-year old mind than a shuriken would of course be a bigger shuriken with spring loaded blades! I made one out of cardboard – I remember this very clearly – by cutting up a cereal box and gluing aluminium foil to the ends for the blades. It would have no doubt been a piece of garbage, but I bet I loved it.

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Marvel put out a comic adaptation of the movie. I couldn’t afford comics at that age – I expect my allowance was only about $2 per week or thereabouts (although we used to occasionally be able to buy books, most of which in my case were gamebooks or movie novelizations by my then-favourite author). But even though I didn’t buy the comic, I remember looking through one issue in the newsagent (I did this a lot) and completely spoiling a large section of the story. That I had of course already spoiled via the novel 🙂

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The newsagent was a popular lurk of mine then. I used to save up and buy the game magazines from England, as well as the occasional issue of Smash Hits, but would just hang out in the newsagent (particularly the ones at Charlestown Square or Garden City) and read the Sci-Fi movie magazines from America. It was a bittersweet experience for a young fantasy-obsessed lad, since many of the (incredible looking to an 11 year old) featured movies would never see an Australian release. For those that did, these magazine articles were fuel for my burning anticipation!

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Eventually, after months of waiting, the movie came out in Australia in late 1983. I would have seen it with my brother and my dad, being too young to see a film unsupervised. Looking back on it now, I bet dad was bemused. I absolutely loved it!

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During the opening credits, the glaive flies across the screen and reveals the logo. As a child I would have found this to be unspeakably awesome, since I had ‘a thing’ for logos (I used to spend hours drawing them). The combination of an awesome weapon with an awesome logo! It was like they had a direct feed into my dreams!

So the film had been seen and had been loved. It was everything I had hoped for! I expect I read the novel again, probably through around my crappy homemade glaive, and even quoted the film in the playground: “Short in stature, tall in power, narrow of purpose and wide of vision!” For a brief period, Krull was the best movie ever made!

A scant few weeks later (48 days, to be precise) things would change, since Return Of The Jedi was released and my life (as a fan!) would rise to a new level.

The flame of Krull had burned only briefly in my heart, but it had burned brightly indeed!

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Last week I purchased the Krull DVD (for only $5) and we watched it again. This was KLS’s first time ever seeing the film, and my first time in almost 30 (thirty!) years. And I have to be honest: it holds up quite well.

A titanic flop when it was released, due mostly to a bloated budget, the film has surprisingly good special effects that still hold up today. Furthermore, the massive and impressive set design has barely been equalled, and the abstract interiors of the ‘Black Fortress’ are alien enough to not suffer from the sort of dated design common to many films from those days. Yes the story is weak, the villain has an anticlimatic ending and (let’s face it) the glaive weapon is criminally underused. But, most importantly, the film is still fun.

I’m in no way surprised that I had such an enthusiasm for this film back when I was a little sprout, and honestly look back on those days with an uncommon (for me) sweet nostalgia.

Hidden in Time

Tuesday, May 1st, 2012

Here’s one of the MTG cards from the new set:

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A guy at my table pulled it from a booster at the prerelease, and I had a good look at it.

I noticed something interesting. Take a look at the card yourself. Can you see it?

Maybe a larger version of the art would help (click to enlarge)?

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Could that be who I think it is?