Archive for the ‘Toys’ Category

The Black Pearl

Sunday, June 24th, 2012

Here’s my latest craft project: a laser-cut metal miniature pirate ship!

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The entire kit is cut from two sheets of strong-but-flexible metal, and is hand assembled using minimal tools (pliers & tweezers) and the patience of a saint! Here’s a close up of some of the pieces before removal from their sheet:

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And here’s the first piece – the rigging – to give an idea of scale:

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The masts were completed by slotting in three other pieces perpendicular to the first, and ‘locking’ them using little crows nest pieces at the top. The locking tabs were about (and I’m not exaggerating) 0.5 square mm in area, and almost impossible to grab with my tweezers. Furthermore the mast pieces often did not slit correctly or did not line up well without force that bent them and had to be corrected. It was frustrating, and I almost gave up!

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If only I had, since the worst was yet to come!

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The above shot shows the instructions. Observe the command to curve the hull piece, whilst simultaneously maintaining a straight edge at the top to meet the deck. How exactly is that done? Who knows, but I was able to – with considerable patience – get it working well enough to finish the solid structure of the ship:

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And then came the sails. You can see them in their pre-curved state in the shot above of the pieces before removal. Adding them one at a time required very specific, not always circular bend radii (deduced via trial and error) coupled with occasional rigging deformation just to get them in place. The process was…

Remember that video from years ago where I made a Millennium Falcon model only to destroy it immediately upon completion? Well I certainly do, because adding the sails to this guy kept the frustration of that build foremost in my mind!

Let’s just say that a few hours of rage coupled with my usual dogged stubbornness led me to eventual success:

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And another shot of the finished product for scale:

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Yes, it looks great. Even better in person! And it was also quite inexpensive (about $12). And I’m glad I got it together so well.

But I have to say this was one of – if not the – most frustrating builds of any model I’ve ever done. For that reason alone, I wouldn’t recommend one of these to anyone but the most patient πŸ™‚

The Most Legendary Of Items

Sunday, June 17th, 2012

Over the years both VFD games and Game & Watches have featured several times on this blog. I have a nostalgic fascination for both types of handheld game since both were an important element of my early gaming years.

Since I have often joked about BS seeking out and buying me a VFD game, and have many times bored KLS with stories of long-lost Game & Watches, you can imagine my surprise – no, astonishment – when on a recent trip to Rochester, a long-forgotten box of stuff from KLS’s childhood was unearthed and yielded one of each. And now I proudly present the latest two additions to my collection of Legendary Items:

Caveman

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As found, the game was dirty (even a bit sticky) and hadn’t been used in aeons. This is the 1983 Tandy version of a game manufactured by Tomy Japan in 1982, and was amongst the first wave of VFD games ever made (this predated Scramble). Over the years I’ve read quite a bit about these things (I even have a book on handhelds…) and knowing that the VFD displays are unreliable I had great concern that this guy wouldn’t work. So I started by cleaning it:

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Then plugging in a 6V AC power supply. No luck – nothing happened. Unlike seemingly everything manufactured these days, these games use ‘C’ batteries, and we had none in the house. So a trip to the store later, I trepidatously put the batteries in and…

It worked!

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The display, sound, controls. Everything works perfectly. I was elated!

This game seems to be quite rare today, possibly for reasons stated above. A brief search online found virtually none for sale, with the exception of one boxed example on ebay for $150. I’m going to treasure mine πŸ™‚

Mario’s Cement Factory

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Of the two, this one gave me the biggest start when I saw it. Nintendo manufactured 59 different Game & Watch games between 1980 and 1990 and four of them were also made in a special colour ‘tabletop’ model. Only two of those four were ever sold outside of Japan, and Mario’s Cement Factory was the rarest of the two. It’s always been floating around somewhere in my brain as an ‘item I’d love to have’ because many, many years ago I saw a few of these being sold at clearance at a K-Mart in Australia and I never bought one (shades of the story behind this, wouldn’t you say?).

At any rate I now had my own Mario’s Cement Factory! But it was very dirty, especially the screen and the LCD panel. But I had high hopes for this guy, since the solid-state technology in Game & Watches is very robust (they can survive going through washing machines, for instance) and the mirror and panels in this example were intact. So once again, I sat down and gave it a careful and thorough cleaning!

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The technology is simple but clever. You play by looking at the reflection in a mirror of an LCD mounted (in reverse) just under the white transparent plastic panel on the top. Light passes through this panel (and through the LCD) and is reflected off the mirror. Images are formed via the LCD blocking light and a plastic coloured film which makes the LCD itself appear coloured. Back in 1983 when this game out the technology seemed magical, since every other Game & Watch was black and white. Even today it is a very impressive bit of trickery created by Nintendo many years before actual colour LCDs became a reality.

Oh, and it works! Here’s a shot of the full LCD panel after I put the batteries in:

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Click on it and have a look at it in high resolution. You can see the ‘bleeding’ of the colour at the edges of the film, which would be due mostly to optical (refractive) events. They are tiny enough to not be visible when solid lines separate the elements (such as the concrete tanks) but easily visible on the Mario ‘sprites’. I wonder if the 11-year-old me would have noticed this if I got this back in 1983?

Here’s a video of the gameplay:

And a photo:

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This is a real treasure! It cleaned up beautifully, is in near-mint condition, and works perfectly. It will occupy a place of great pride in my collection! Since I knew these were pretty rare (one source I checked estimated only about 30k were made for export) I checked the prices online. I couldn’t find any boxed examples, but there are a few on ebay that seem to be in worse shape than mine going for $130+. The Game & Watch name really helps, but it’s amazing how these things have gained value isn’t it?

I feel as if I have out-legendaried any other possible additions to my collection in obtaining these two. Could this be the last ever ‘legendary item’ post? Time will tell πŸ™‚

Legendary Item 2

Monday, May 28th, 2012

The other day I obtained my 259th Nintendo DS game. And it was no normal game, good readers, it was in fact… this:

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Yes fellows, I now own the second in the Club Nintendo exclusive Game & Watch Collection series (I barely need mention I already own the first in the series)!

What is this game – which I remind you is unavailable in stores – you ask? It is none other than Parachute and Octopus coded for the DS. Here is an image showing both games in action:

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Remarkable, wouldn’t you say? But it doesn’t stop there! No, my friends, this humble DS cartridge also contains the brand new remix game Parachute x Octopus which is an unholy combination of both (let’s ignore for the moment reviews that say it’s terrible).

So where did I obtain this? Club Nintendo of course! It cost 800 ‘coins’, which are obtained by registering games and hardware. 800 coins equals about 16 Wii games, about 27 DS games, or about 5 hardware systems (DS, Wii, 3DS etc.). I’m proud to say I now own all three actual packaged games Nintendo has made available through the system (for which I spent a total of 2800 coins!)

Time for an honest disclosure: I haven’t yet played this. In fact I haven’t removed the shrinkwrap. But I love it nonetheless πŸ™‚

Copter Feel

Friday, May 18th, 2012

Over the last year, I have received not one, not two – but three toy helicopters as gifts! I’m a veritable helicopter magnet! Here then, a review of each of them.

I decided to test each of the helicopters on a course of my own devising, otherwise known as ‘I Am Maru book and cat ring toy’. Here’s a shot of the course:

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The intention was to take off from I Am Maru, fly gracefully through the air, and land inside the ring toy. Helicopters would be rated therefore not only on fun, but also on control. This is important when you’re dealing with a helicopter!

Helicopter 1: Execuheli

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The first copter I tested, a gift I’ve had for over a year, was the Execuheli. This helicopter is about 8 inches in length, has 2 rotors but no rear blade, and features LED lights both in the front and rear. The charger requires 6 AA batteries but the heli charges very quickly. It was manufactured in China.

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The above shot shows the (wireless) controller. The stick on the left controls the rotor speed, and the stick on the right controls the orientation of the copter. Which means, in principle, you can control the flight of the bird by changing direction with the stick on the right. In reality… not so easy! But first, an action shot:

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Yes my friends, there we have Execuheli in flight! You can see I had modified the course a bit, specifically by adding a tower of Star Wars tins, but this was a moot change since this helicopter was beyond my control! Oh I could get it flying easily enough, but where it went from there was entirely up to it! The right stick felt more like a binary toggle switch between ‘on the bleeding edge of control’ and ‘utterly out of control’ and tiny twiddles of it led instantly to spectacular crashes.

Verdict: Execuheli leaves the ground, but rarely made it back alive πŸ™‚

Helicopter 2: Stinger

The next copter, a gift from my brother, was a marvel of miniaturization called Stinger.

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This baby is tiny – only about 5 inches in length, and features 2 rotors, a rear rotor, flashing LED’s and gyroscopic control (although, to be honest, I’m sure they all feature that). It is spectacularly lightweight – it feels like nothing in your hand. And it’s very, very pretty. This little marvel was made in the PRC.

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Stinger flies with slightly more control than Execuheli (perhaps due to the rear rotor?), and responds better to slight adjustements of the controller. Unlike the previous copter, I was actually able to keep this guy aloft for relatively long periods. Here’s a video of the action:

You can see the flight is smooth, stable and almost under my control. At least until it attacked me in the bollocks.

Verdict: A clever and fun little toy!

Helicopter 3: i-helicopter air

To the last of the three, one of my Christmas gifts, is the pompously named i-helicopter air.

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You’ve probably seen these advertised: helicopters that are controlled by your i-device (iPhone, iPad, iPod). The copter itself is by far the largest of the three I own (probably over 10 inches in length), which means it is also the heaviest. Strangely it also has the least amount of tech – missing a rear rotor and only having one (non flashing) LED. It charges from a USB cable, and took by far the longest to charge as well. This helicopter was made in ??.

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The above shot shows the i-helicopter air and the controller, which is to say KLS’s iPad. The helicopter itself came with the IR transmitter you can see plugged into the iPad, and the control software had to be downloaded (free) from the App Store. I’ll admit I was nervous, since the reviews are bad and many comments say the helicopter simply doesn’t work, or when it does the lag is so great that it’s uncontrollable. It was with some hesitation that I fired it up the first time.

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But I was to be pleasantly surprised! Not only did it work, but the helicopter flew gracefully and with great stability. Granted the control was almost nonexistant (it doesn’t turn, for instance), but it was stable enough (unlike Execuheli) that it could just hover without moving quite well and look good doing it. Yes there is a control delay, and yes the lack of turning is an issue, but the stability of this helicopter was perhaps the greatest and it was the only one I successfully landed.

Verdict: Gimmicky control, but well built craft.

Overall, there is a clear winner here between the three, and that is unquestionably Stinger. It was the most fun, had the most flashing lights, and had the best control. It was also the smallest, which made the technology seem even cooler. These things are sold under zillions of names in gazillions of configurations, but I’ll conclude based on this test that at the very least you should look for tail rotors and lots of flashing LED’s if you’re in the market for a toy helicopter.

That said, I must be honest and admit that all of these toys contain a high level of frustration since ‘controlling’ them seems a crapshoot at best. This is true of all helicopters though, and faulting them for this is like faulting a fish for swimming. Helicopter toys are by their nature very difficult to control, and it’s a marvel that any of these (especially the tiny Stinger) do the job as well as they do.

Avacyn Restored Prerelease Report

Saturday, April 28th, 2012

I just got home from playing in the pre-release of the new MTG expansion named Avacyn Restored. As is usually my wont, here’s a summary of events.

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I was very lucky, and pulled thee mythic rares from my six boosters. One is a mind-bendingly unusual card that has no place in prerelease decks (Descent Into Madness) but the other two, shown above, looked like fun. Happily my best colours seemed to be red and white, so I eagerly assembled a two-colour deck tribal deck heavily based around Humans that include both of these mythics.

The deck would be called Advent Of Homosuperior. With a name like that, how could it lose?

At this point I will say that the event was long – 6+ hours in total! – and some of the details are a bit foggy. This includes details of my opponents, so I can say that although my recollections may at this point be a bit foggy, I’m going to try to describe the events as accurately as possible. I apologize in advance if the details are a bit dry. MTG is a game for the mind, some may say, not the eyes!

So let the games begin!

Round One (2-1)

My first opponent looked a bit like this…

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…and I think his name was Martin. He was relatively new to magic, this was his first prerelease, and he was visibly nervous. I could sense fear in him as I shook his hand. To rankle him I bellowed “Behold the advent of the homosuperior!” as I shuffled my deck. Or something like that, at least.

His deck was green and red and, if I’m honest, a bit crap. I beat him handily in round 1 but in round 2 fell victim to an evil (and, let’s be frank here, unsporting since it wasn’t me doing it) combination of a +6/+6 miracle and +x/+0 instant that led to him hitting me for 18 with a 3/3 creature! It was with unrestrained glee that I bonfired his snivelling Degvillean arse in round 3 for the win.

Round Two (2-0)

Round two was against a swarthy bear-like man playing a deck almost identical to mine. The brute looked a bit like this…

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…and introduced himself as Brian. I could tell he was the serious type, and perhaps a bit cocksure. His lung capacity seemed prodigious.

At any rate he won the roll and went first, and played a mountain and then a Somberwald Vigilante. I followed with an identical play, which surely threw him off! I forget his next, next and next cards because they didn’t matter since – KABOOM – bonfire for the quick win! Suck on that, Vultan!

Excuse me.

I won both games handily. He may have had the bigger lungs, but I triumphed in the brain department!

Round Three (0-2)

It was here, good folks, that things started to go astray. I will not concede my talents were lacking, or I played poorly. No devoted readers, the source of my downfall was something else indeed.

My third opponent looked almost exactly like this:

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Did she introduce herself? I’m not sure. Let’s call her Sara. Now I’ve never seen a person like this before, especially not even in a photo in an email from AW that I had read on my phone just minutes before the round, so I was unprepared. She shuffled and dealt, and I was distracted by her Lum-ness. My thoughts clouded, my brain addled. I was smitten.

In accordance with her garb, she played a green and yellow (by which I mean white) deck heavy on fliers and really bad cards that hurt me badly. In a bad way.

What particular cards did she win with (this one and this one)? Did I even mount a valiant defense (nope)? Was my loss due to her skill (yes) or my bad playing (maybe)? The answers to all of these questions are unknown. She had boots on as well.

But what was konwn is I had met my match, and been knocked down a peg. The tall poppy – as they say – had been cut. The goose had been cooked, and even perhaps the horse had been led to water. Sara had given me a fish and most definitely not taught me how to fish. My loss (0-2) was absolute.

Round Four (0-2)

My resolve was stronger even that it had ever been the morning after it had been weakest! Never, I said, would the fairer-sexed player charm me into a loss! I would be immune to wiles, regroup, and once again herald the Advent Of Homosuperior.

My next opponent looked like this:

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I lost 0 – 2.

Round Five (2-1)

Things had gotten iffy about this point. If I didn’t win another game I was out of the running for a prize. So I decided to stick around for one more round on the off chance I may win. Because of the way things work my next opponent was in the same boat. He looked a bit like this:

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I sensed a kindred spirit in this fellow. Was he also a professor? Had he also, perhaps, once played Gauntlet on his C64 for 24 hours straight? Could he have even been a supertaster? I would never know, since of course I’d never presume to intrude on anyone’s privacy. His name was King Henry VIII.

His Majesty played an interesting blue/red deck with a smattering of control and a trifling amount of mill cards. Which he seemed to draw all in his opening hand. And then play. Against me. Effectively.

It was only when the Dreadwaters resolved and I had zero cards in my library did I realize the magnitude of my loss.

But I would not concede! The great game was afoot, since five losses in a row was too much! What the hell had happened to my homosuperiors! They weren’t even close to adventing. I changed tack (which means I did nothing differently, actually) and started the next round.

Bang! Bang! Bang! Lots of cards were played by me alone! Damage was done by me alone! I won quickly and easily. Only a cynic would argue it was because my opponent was mana-screwed, since only half-men use such excuses. If – for instance – I ever lost due to a mana screw I’d never ever admit it. In fact I’d more likely make up some ludicrous story about being charmed by a lovely cosplaying opponent than losing due to mana screw against a guy who looks like he stocks shelves at K-Mart. So if my victory here was by the skin of my teeth and only due to mana-screw on King Henry’s behalf, then I’ll leave that for him to admit.

It was down to the third of our three games. Back and forth, tit and tat, little victory here, little victory there. It was like World War 1 in trading card form and our table was The Somme. But then the opponent unveiled what he no doubt thought would be his Big Bertha – I speak of Reforge The Soul – which drew him a bunch of whatever cards but drew me Avacyn herself. Which I then played. My victory was absolute.

I was back in the running for top 8 and a prize. But I absolutely had to win my sixth round 2-0. The pressure was on.

Round Six (0-2)

Last and – let’s face it – least round. Two opponents, each at 2 wins and 2 losses. Each clawing for the others throats, since a 2-0 win in this round would enable a miniscule chance at the top 8. There would be no quarter – none at all! My opponent looked like this…

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…and went by the name 6.

6 won the role, and went first. He was playing red and green, and was earnest. He wanted to win. I wanted to go home. He was a young man. Me old. He had the soul of a boy. I had the soul of a man. His deck was called Apogee Of Terror. Mine was called Advent Of Homosuperior.

I’ve been trying to keep this summary short, so I’ll cut to the chase. He won. I lost.

Summary

I played 14 games in total today using the same deck, which I never adjusted between rounds. I won only 6 of those games or, as some may say, half a dozen.

In retrospect I perhaps should have called my deck Nadir Of Homosapien which would have resulted in a thematic win somewhere in this loss. But in reality this would be nothing but a sham. I lost, and I lost utterly. My downfall was absolute, dreadful and soul-destroying. I wiped tears from my eyes as I drove away from the game store.

Never again, by which I mean about three months, would I flop another MTG card.

But the next time I do…

…well let’s just say that I’m not going to be the player who writes on his blog afterwards that he wasn’t the guy who didn’t lose πŸ™‚