Some Gamebook Reviews

Back in the summer when our bathroom was being renovated, I ‘lived’ downstairs with Zoffy. I took the chance to grab some unread gamebooks from my shelf and play them. Here are my thoughts.

Star Bastards, successfully kickstarted in 2016, is supposed to be a newly rediscovered ‘long lost’ gamebook from the 1980s. I think it largely misses the mark both as a work of fiction and a game.

You choose one of two roles before you begin (law enforcement or a fugitive) and the story involves the cop chasing the criminal through space. I played the fugitive and in my first playthrough won (I think?) in fewer than 25 entries. The ending was vague enough that I wasn’t sure if it was a good or bad one, but I had no interest in trying again.

The game has lots of overly complex systems, almost none of which (including combat!) I used in my playthrough. The writing, while verbose, often lacks detail and the comedy is weak and breaks the fourth wall in a way that doesn’t really work.

While the book has more art than most modern gamebooks, it’s fairly amateur and in some cases visibly pixelated as of the source files were low resolution.

This book is a miss. I actually own the second in the series (a fantasy tale) which I’ve read isn’t ‘as good’ as this one so it’ll probably sit on my shelf a while before I read it.

Secret Of White Monks Abbey, released back in 1985, is a strange book. It’s unlike the others included in this post in that is is (almost) systemless and every entry is a single full-colour page. But while brief, it’s a little more complex than your typical choose-your-own-adventure.

There are only 46 entries, and a single playthrough includes only about 10 to 15 of them. The entries are very short and as a result the story is very disjointed with frequent and unbelievable location changes.

It’s not a difficult book, and trial-and-error alone got me all the endings in well under an hour. None of the endings made any logical sense, and in the end it’s not ever even fully explained what’s going on in the titular mansion.

While obviously written for children, I wonder if a young reader would have enjoyed this even way back in 1985?

The House On Sentinel Hill is a Lovecraftian book released in 2022 which of the ones in this post is closest in format to a Fighting Fantasy book. It’s a well written and structured book which suffers from a very high difficulty.

Set in 1926, you play an investigator visiting an abandoned (or is it?) old house in New England and quickly getting mixed up in all sorts of cosmic horror. The story and writing are both strong from the start, and its cinematic in style and very faithful to the works of H. P. Lovecraft. It’s also got lovely, creepy art.

But it’s difficult. Not only does it have a punishing sanity mechanic (like the Call Of Cthulhu RPG), but the default player stats lead to failed rolls 58% of the time. There’s a lot of instant deaths, many of which have no preceding hint or warning, and most of which are distinctly grim.

When I played these books – since I was taking notes to review them – I decided to play them faithfully and not cheat. For this book this meant many deaths. I was so intrigued by the setting and the story that I kept trying and ended up playing it over half a dozen times before putting it down. I kept getting stuck at the same point: entering combinations into a weird alien machine. While several of my attempts had me visiting bizarre dimensions and being killed by various cosmic beings, flipping through the book showed me there was still a lot I never saw.

I wondered what I had done wrong and eventually sought a hint online. I managed to find a Reddit post by the author himself who gave a vague hint which didn’t help at all. Other reviews commented on the difficulty as well, and some specifically cited the same combination that stymied me! I never did find the solution.

It’s a good book, but too difficult.

Western gamebooks aren’t common, and Raining Hammers may be the only one I own in a collection that now numbers well over 500 books. This is a book written for adults, with mature themes and writing, and takes a realistic (as opposed to fantastic) approach to its story of a lone gunman on a mission of revenge.

From the start this one works against the reader. The author made the unusual choice of writing the book in third person, which doesn’t work in a gamebook. It doesn’t feel like a gamebook either, as if the author wrote a normal book and then tried to turn it into an interactive one.

The first entry is almost a novella at six dense pages of tiny font, and sometimes I went from entry to entry with no decisions to make. It’s mostly linear, but also has occasions where you can revisit areas which don’t work in the context of the story. The gambling system also feels like it should have been cut, but perhaps if it had been this would have felt even less like a gamebook.

I think this one tries hard, and almost works, but in the end felt more like reading a novel than playing a game. I didn’t win, but I also didn’t care to try again. I think its legacy is that at 26 years old now it remains one of the very few gamebooks in its genre.

Nightshift is the best of these five by a wide margin. I was dubious at first since this is a book with no combat or even dice, but the puzzle-based gameplay is clever and the story well-written and very creepy.

You play a hospital worker who finds themself trapped in a hellish dimension full of demons, witches and all sorts of other weird denizens. You wander the hospital seeking a way out, and must solve many puzzles to find the true path to victory. I’d liken the story to Silent Hill or Hellraiser and it can be genuinely creepy at times.

As mentioned the writing is excellent, and the author skillfully avoids the usual pitfalls of gamebooks set in the modern world. At first the cause of the madness is unknown, but the slow reveal of what’s actually going on is done skilfully. I was particularly impressed by how well this worked through multiple attempts, where initially innocuous events sometimes take on a very different meaning.

The puzzles range from typical inventory or codeword based ones (do you have the brown key?) to math puzzles, word games and some that are more complex and clever. While dice are not needed, you will have to keep careful notes if you hope to beat this one.

This is the first in a series of six books by the same author, although I don’t think the stories are related. I was impressed enough I bought all the others, and look forward to playing them. This one is recommended.

Finally, Chinese Snake Films

We spotted the above DVD in the discount bin at Walmart. A quick glance at the back revealed that one film was Thai and the other two Chinese, and since the Chinese ones were giant snake films I could hardly hand over my crisp $5 fast enough!

Let’s get that first film out of the way first. Released in 2023 in Thailand as Thesis and then internationally as Immortal Species it’s now apparently called Jurassic Croc (the same name as an older film) and hardly worth its share of the price ($1.67).

This story is about a bunch of fools that go into the jungle in search of a magical plant (because of ‘the thesis’) and eventually run afoul of a gigantic crocodile. It’s a trash piece written and directed by a jackleg and would only interest lunatics so I won’t waste any more words on it here. Zero thumbs up.

Deep Sea Python is an entirely different experience! In recent years China has been spewing out giant snake films in remarkable quantities and I’ve always wanted to watch some.

The first fifteen minutes or so were mostly incoherent, with a mix of manatees, violence and slapstick and and yes that was an autocorrection but it effectively conveys how strange the film began so I’m keeping it.

After this mad intro, the protagonist, his fat friend, and two hot girls go through a whirlpool and up on (let’s call it) ‘Monster Island’ and things ramp up considerably. Aside from the giant python there’s skull crabs and killer bees and ‘trap vines’ and all sorts of gunplay, murder, public urination and even (let’s call him) ‘Chinese Tarzan’.

Of course the effects are terrible, the giant snake suffers from scale issues (which is common even in big budget creature films) and frankly the story is so half-baked it’s raw but it doesn’t matter at all because the main heroine is played by an actress (Qian Qian Ma) so pretty it was love at first sight for this starry-eyed geezer. For her alone, this is an easy 11 out of 10.

Deep Sea Mutant Snake is the result of someone going on a bender and eating seventeen bags of Korean cotton candy and having such an extreme case of sugar shock he wrote a script that wouldn’t have been possible from a sound mind.

My best attempt at a synopsis: Chinese James Bond fights 1000 snakes on a cruise liner before blowing up the ship to protect it from a kilometer-long mutant snake. He and his party of survivors end up on (let’s call it) ‘Monster Island’ where they fight barnacles and a mega-spider and (surprise surprise) the mutant snake that survived the explosion.

The film rollicks along at a cracking pace, and there’s no film ever made or that will ever be made with more snake action that this one, but ultimately this only served to teach us that (unfortunately) snakes aren’t everything. This was entertaining in its stupidity with better effects, more monsters and a hero both bolder and more likable than in the previous film, but in the end it lacked a soul. I’d give it three snakes out of five.

There’s a world of Chinese ‘creature films’ out there now, many of which are difficult if not impossible to watch in the west. As craptacular as these two snake movies were, they’ve certainly whetted my appetite for more in this genre, and they won’t be my last.

New Japanese TCGs (Part 4)

Time for some more opening of TCG card packs, and yes most of these still date from my summer Japan trip. I’m good at letting packs of cards ‘age’ before opening 🙂

Weiss Schwarz is a Japanese game that’s been going for over 15 years now and has well over 100 expansions. It’s famous for all the expansions being based on licensed properties, and a large percentage of anime from recent decades seem to have had a Weiss expansion.

Here I’m opening packs from Goddess Of Victory Nikke, Azur Lane (both are gacha games) and Dandadan (a current anime). Each pack contains 8 cards, at least one of which is foil. The Nikke cards are shown above and are attractive, but somewhat boring as game cards.

At first glance the Azur Lane cards are very similar, and I think this is a weakness (or maybe strength) of this game, since the cards can be so alike they look formulaic. Both the Nikke and Azur Lane cards use art taken directly from the games.

The Dandadan cards use art from the anime, which I feel are mostly unattractive which is a crime since it’s such a well-animated show. You’ll note by the way that all these cards have a load of minuscule-font text, which is a feature of Weiss that is often criticized.

As for the game itself… I have no comment. Something you’ll often hear about Weiss is ‘no-one plays it’ and it’s almost exclusively a game for collectors. Whether this is true or not I don’t know, but I imagine the publisher hardly cares since it’s currently riding the highest success it’s ever had.

Here’s another Divine Cross card pack, this a licensed set based on a game called Duel Princess. As with the Divine Cross set I previously posted about, the existence of this game is a mystery to me and its choice of licensed properties even more mysterious!

The cards are extremely colourful and attractive, and the foil example (middle bottom) shines like a rainbow in the light. These are much more visually appealing than the Weiss cards shown above, which makes me wonder why this game isn’t more popular.

The answer of course is the choice of properties: Duel Princess is an obscure Japanese indie tactics RPG that was briefly famous for being pulled from the Switch story within a day or so of release. I found this out because I had planned on buying it 🙂

Hololive is a very deep rabbit hole, but the short version is that it is a collection of ‘Virtual Idols’ that began on YouTube and have since expanded into all types of licensing. Now there’s a much-hyped card game, and even more surprisingly one that has seen a US release!

The cards are a bit boring on the whole, but the special ones are very attractive. The second from left in the top row is a full art textured holo card, and if you’re a fan of that character you’d probably love to own it (and indeed it’s currently $6 on secondary markets).

But once again does anyone play this game? I doubt it. And with the cards mostly being unattractive, does this even have a future as a collectible? I’m skeptical.

Here’s Oshi Push another Vtuber card game which I think is from a Hololive competitor. This one was kickstarted two years ago and recently made it to general release. I’d never heard of the game or the characters before buying this pack. (And I may be bending the rules here since I’m not sure a Japanese version of this exists.)

I feel like a broken record in this post but the cards are a little boring. This is I feel a weakness of all these vtuber stables: with so many characters only a feel stand out and the others all look generic. There’s nothing on these cards that stands out to me.

There were two foils, with one of them much sparklier than the other. This card had a different feel as well, as if it was slightly thicker due to the foil layer. Probably not ideal if this is supposed to be a competitive game!

But again, I doubt anyone is actually playing with these cards.

And largely we have the new Godzilla card game. This was briefly difficult to find – I wanted to buy a pack in Japan and couldn’t find it in stock – but seems to have failed since it’s everywhere now.

The cards are photos from movies, and as you can see look ok if you’re a fan, but I would have preferred actual art. Indeed this game suffers from the same issue the new Ultraman TCG has, where the cards are much less attractive than Godzilla cards in other games!

I did get this card in my pack. It’s rainbow foiled, textured and has raised gold printing. In fact it’s possibly the nicest card I’ve ever pulled from an American TCG pack. I looked online and it’s only ‘worth’ $1 so it’s hardly a treasure, but were I a super Godzilla fan the chase for these super fancy cards would certainly tempt me to buy more packs 🙂