Japan Pickups: Gamebooks

For the first time in years I didn’t find any Fighting Fantasy gamebooks for my collection this past Japan trip. This is perhaps not surprising since I already own 70% of the Japanese imprints, but you can bet my search will continue.

So what did I find?

I bought two more issues of the Japanese Warlock magazine, including #5. I now have 72% of all the issues, which is surely impressive considering I don’t even live in Japan? Maybe I should start trying to actually read some!

I was surprised to see two brand new rulebooks for the Advanced Fighting Fantasy RPG, and although I don’t actively collect this I couldn’t resist picking both up. I wonder how many people play this RPG in Japan?

As for actual Gamebooks, I picked up the above motley trio. The one on the left translates to (approximately) ‘Find The Great Heritage‘ and seems to be a systemless time traveling book with a female protagonist and terrible art:

The middle book is the first in the 2012 Japanese Grailquest reprint series, which I now have three of. As with the others I own this seems to be an enhancement of the original 1980s versions, with an expanded game and additional content at the end. It’s also got brand new – often creepy – art:

I wish these enhanced versions were released in English.

The last of the three gamebooks is a Japanese version of the first Fatemaster book (‘Treachery in Drakenwood’), which is further evidence that just about every gamebook series seemed to find its way to Japan. It’s mostly identical to the UK version, but includes a nice pull-out character sheet and map:

Lastly, I picked up the two Queen’s Blade The Live gamebooks that I didn’t yet own:

An explanation of exactly what these are is probably beyond the scope of this post, but let’s just say I find it hard to imagine anyone heading to their game store to play Lost Worlds/Queen’s Blade with one of them!

Japan Pickups: Wizardry

Once again I made a few additions to my Wizardry collection this past trip, although for the first time in many years of Japan trips I didn’t add any actual games. Here’s what I got:

These are guides for the 6th and 7th Wizardry games, and as with typical Japanese game guides they’re in depth and comprehensive. One of the Dark Savant guides seems to be a transition of a western guide written by the developers (SirTech) but the other is Japan specific and written by a self-proclaimed ‘Wizardry Expert’! It’s worth nothing that I already have other Japanese guides for both games, and it’s quite possible others may exist!

This is a collection of three short stories set in the Wizardry game world. While I can’t read this, I’m guessing they’re all set in the world of the first five games, since things got a bit weird after that. This is yet another in a growing list of Japanese Wizardry novels I own, which now also includes…

This is an absolutely beautiful set of four more Wizardry novels, each by a different author and published in 1992. They share the trade dress of the first three games, and based on the extensive English on the front and back covers, seem to tell stories influenced by the games.

Each of these small hardcovers features a few colour art pages at the start, and have wonderful black and white illustrations throughout:

This is a lovely set of four books, and I dearly wish I could read them! For their quality they were extremely inexpensive as well.

Incidentally there have so far been two English-language Wizardry novels, one released decades ago and one only last year (by the write of Goblin Slayer no less)! I own both and have read the first, which was better than I expected.

My last pickup this trip was something I’d been hunting for a while: Wiz Ball, the Wizardry baseball card game (yes you read that correctly). This is actually the expansion to the original release, which still eludes me…

This contains additional magic and item cards to expand the main game. It seems as crazy as it sounds, and translations of the cards show that the various items improve things like batting strength or running speed and (as with the RPG) can only be used by specific characters. The magic cards utilize the same names as the game, but where Mahalito is an explosive damage spell in Wizardry, here it ‘increases ball speed by 2’!

Why does this product exist?!? Who ever thought to pair a technical and complicated computer RPG with a baseball card game? I’ll never know, but I’m glad I finally own it 🙂

It’s Time For Me To Fly

I’m at the airport waiting to board. After a very long holiday I’m going home, which in many ways is always the best part.

I went a bit crazy with the blog this past month. I hope you enjoyed reading it all, and I apologize if some entries were too long.

According to my pedometer app, I took about 577,000 steps during this entire holiday, an average of about 18,000 a day. I’m surprised by that; I guess I’ve still got it in me!

But for this trip the last step has been made, the last rice ball eaten, the last crane game played, the last ¥ spent and the last postcard sent.

I’m sure I’ll be back one day 🙂