Top 7 Songs

Continuing the meme from here and here, my current top 7 songs (in no particular order):

1) “Body Electric” – The Sisters Of Mercy. I’ve been going through a strong SoM renaissance recently and this is as good as they ever did. Bonus points for me not having it on CD, and listening to it in my car via taping from vinyl onto a minidisc 🙂

2) “????We’re ALIVE” – Morning Musume. Perhaps my favourite MM song. I love the frequent tempo and vocalist changes. Yes this is manufactured Japanese idol-pop, but when it’s done this well who cares!

3) “Only You” – Yazoo. I got back into this song after seeing the incredible video recently (CG of two mannequins embracing). This is a song for the ages, a veritable masterpiece from Vince Clarke, with perfect melodies and lyrics. The man is very self-deprecating, claiming his desire is to write the ultimate pop song. And yet he’s already done it, many many times.

4) “Oh My Lord” – Nick Cave And The Bad Seeds. There was a time when I may have suggested Cave had reached his lyrical peak in “New Morning”. And then he wrote this (and then, years later, “Nature Boy”). Cave’s genius is unfettered here, and the power of the song is not easily forgotten.

5) “Prime Mover” – Zodiac Mindwarp And The Love Reaction. When time is short (such as when I’m getting ready for work) and I’m very hyper and just need music, this song is often queued on the iPod. Insane when it was released, it could be even more insane now. (Fun Fact: This song reminds me of playing the C64 game Entombed)

6) “Say Goodbye” – Hunters And Collectors. The best song ever released by an Australian band, IMHO (I exclude Nick Cave, a ‘man of the world’). I can remember my oh-so-cool self scoffing at this one as it played at school dances. Now I wonder just how such an insidious lyric became such a crowd favourite. If you’re after a song that painfully chronologues a failing relationship, this one’s for you.

7) “Making Love Out Of Nothing At All” – Air Supply. The most played song on my iPod and quite probably my favourite song of all. For sure, was this list only one entry, it would be this. Yes it’s pompous and absurd and insanely OTT, but we all know how things can worm their ways into our minds inexplicably. And this song has done just that. This song is amazingly fun to sing along to, BTW, and for bonus points the video is incredible 🙂

I hereby tag SFL to continue on her blog!

Competition Pro 2

It’s been a while since a full-blown game post, and now’s about the time for another 🙂

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I took a break from my DS, returning to the PSP for a few games. I started with Final Fantasy VII: Crisis Core (above left). This is the prequel (of sorts) to Final Fantasy VII. While Crisis Core has impressive production values and is technically astounding, about half way through it began to lose my interest. This was due to the gameplay design being flaky, the challenge low, and the dungeons and combat far too iterative. The story – whilst obnoxious in the way anything related to FF7 always is – was interesting enough to keep me until the end. And I’m glad it was, since I genuinely appreciated the way they tied up Zack’s story and paved the way for the events in FF7. That said though, unless you are a FF7 super fan, this game is touch to recommend.

Next on my list was Wild Arms XF, also for PSP (above right screen). This is the fifth Wild Arms game I have played, but since it was reinvented as a tactical RPG it didn’t feel at all stale. In fact XF turned out to be one of the better tactics games I’ve played in some time, full of interesting maps, creative challenges and fun character classes. It did however suffer from a fatal flaw – it was too easy to break…

So, as an aside, what does ‘breaking’ a game mean? Typically it means exploiting some aspect of the game beyond the probable intention of the developers to essentially remove all challenge. Stacking avoidance as a rogue in WoW for instance, or handcuffing  in SF2. Or, more likely these days, simply playing so far above the curve that challenge loses all meaning.

In Wild Arms XF’s case it meant exploiting the ability of two classes in unison to give yourself infinite moves. Once I worked this out (and I’m usually good at working such things out) I quickly lost interest in continuing with the game. Even so, I got a good 30 odd hours of play out of this one, which is high for the PSP. And even though I didn’t finish it, I really enjoyed it and would give it a thumbs up.

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I’ve also been playing the Wii quite a bit recently. In addition to Super Smash Brothers Brawl (which I am taking a break from after unlocking all the characters) I finished off every game in Metal Slug Anthology (above left shot). This is a collection of the first 7 Metal Slug games (MS1 through MS6 and MSX). Side-scrolling shooters don’t come much better than these, but anyone that has ever played one know they can be an exercise in frustration. I beat every one on free play therefore, as much to enjoy the animation (a hallmark of this series) as to boggle at the difficulty.

I then turned to MySimms, which I’m actually still playing now. First of all, this game is not even close to the grandeur of Animal Crossing (which remains one of the best games ever made). Secondly, it suffers from horrible load times and laggy gameplay. But it has an undeniable charm that keeps me coming back for more. I’m currently two thirds of the way to completion, and can’t say whether I’ll actually finish the game, but I can’t say I haven’t been enjoying myself so far.

One Wii game in particular deserves special attention:

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Final Fantasy Crystal Chronicles: My Life As A King is the first piece of WiiWare I have bought. WiiWare are original available only via download, and being a FF game, this is the flagship. In the game you play a boy king with a magical ability to create buildings from scrath. Naturally therefore, the game is a SimCity-esque town simulation. And yet there is much more to it than that, for the raw materials for building come from dungeons surrounding your city. Every day adventurers explore the dungeons, killing monsters and earning experience and treasure. What makes this game unique is you have no control over these adventurers – in fact all you know of the adventures is a days-end summary. And yet the game quickly became strangely compelling, as I sent the little guys off to the various dungeons hoping they were able to overcome the challenges within and return with treasure from which I could expand my kingdom.

The game initially seems shallow, even boring. And for some, this is all it will be. But play long enough and you begin to notice real depth to the proceedings. Many decisions must be made about what to build and where, and exactly how to spend your gold. Should you upgrade the sword shop, or perhaps raise the pay of the adventurers? Should the White Temple be placed in the residential district, or next to the castle? Is that level 29 warrior powerful enough to solo a dungeon, or should I put him in a party? Many tiny choices are what the gameplay here is about, and for me they summed to a compelling experience. I’m looking forward to restarting on Very Hard mode, which promises many more dungeons, items and options for the player.

In other words, especially as a $15 download, I highly recommend this game. (I’ll be springing the additional $15 for the optional content before I restart…)

I’ve now returned to my DS after my PSP sojourn. After a month of hardly picking it up, I quickly remembered why the humble DS is the best gaming system ever made:

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The leftmost shot above is Final Fantasy Crystal Chronicles: Ring Of Fates.  In short: the story is crap, the graphics could have been a bit better and the control is slightly iffy. But the gameplay is great. Lots of fun, monster-killing, level-grinding, farming for materials and patterns makes this an action-RPG power gamers dream. I love it, and will immediately start again in the hard mode (Meta game) as soon as I beat the normal one. (Although not quite the same, a game like this one only serves to restate the bloody obvious that Blizzard should get Diablo 1/2 out on DS ASAP)

The right shot above is Pokemon Mystery Dungeon: Time,  which is Chunsoft’s latest ‘casual version’ of their aged and beloved Fushigi no Dungeon series. In other words, this is Rogue with a Pokemon texture on top. I started playing and then put this one aside, since I had quite literally just previously beaten Shiren The Wanderer, a game so punishing my brain hurt after extended sessions. I loved the first  Pokemon Rogue though, and this one’s going to Puerto Rico with me 🙂

Before I end, I leave you with a couple of shots of a game on my shelf (in my large-ish ‘to play’ pile) that beckons me every time I glance its’ way:

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This game, for the PSP, is of course R-Type Tactics. Even though I haven’t played it – haven’t even opened the package, I just know this one’s going to be a killer. As in hands down the best tactical shooter ever made. Especially since reviews tend to use terms like ‘unplayably complex’ and ‘for mathematicians only’. You know I’m right, don’t you?

Next game post (whenever that is): game book reviews!

Welcome to the USA!

My parents fly in today. They’ll be spending a couple of weeks with my brother in California before they come out here to stay with us for a little over a week.  Here’s hoping you enjoy America mum and dad 🙂

Happy Father’s day today, by the way, to all deserving.

We went to Indian Ladder Farms (a local farm/shop) earlier today to see their baby animals. However the advertising was a bit misleading, because most of them were the biggest ‘babies’ you’d ever see! The rabbits in particular were amusing: the ‘babies’ were just full-sized rabbits. But we may believe they were actually babies since the mother was gargantuan. I took some photos…I’ll post them later if they turned out.

It’s hot out and I’m down and uncomfortable today. In a week we’re off to Puerto Rico for our brief vacation. I know I’ll enjoy it; I just wish I could be more enthusiastic. Maybe after I get past this next week of school (which has been tedious recently…)