Archive for the ‘Otaku’ Category

84 More Hours Of Ultraman

Thursday, May 15th, 2025

In my many prior review posts I had watched over 420 hours of Ultraman series. With this installment I’ve now watched every series I own and am now completely up to date with translated Ultraman. Or am I…

Ultraman Max (2005, 39 episodes, 16.5 hours)

After the unusual Ultraman Nexus, the series returned to the familiar format of an Ultraman helping to defend Earth against kaiju and alien threats. The weakest part of this show was the main actor, who I felt had low charisma, at least in the earlier episodes of the series. Thankfully the supporting cast was strong, especially robot-girl Elly, who stole every scene she was in. Actors from older Ultra-series also make appearances, and while they play different characters their presence suggests the world the show is set in may be somehow linked to ones we are familiar with.

About halfway through the show took a notable twist and the writing became tighter and took more risks. This led to some wonderful episodes, such as a very fourth-wall-breaking one about the Ultraman Max scriptwriter, and a few genuinely horrific episodes that I feel took inspiration from The X-Files. The last two episodes were magnificent, and ended the show perfectly. It started a bit weak, but I look back on Max with fondness.

The Ultraman (1979, 25 hours)

This was the first animated Ultraman series and is very much a product of its era. It is set on a future Earth where space travel and alien attacks aren’t unusual and the appearance of an Ultraman (retcon named ‘Joneus’) is taken for granted by the characters. The usual 1970s anime TV hijinks follow, including paper-thin plots, occasional inclusion of various -isms and reused animation. I watched much of this while doing other things, since to be honest it’s very slow by today’s standards. Fun fact: this is now canon, Joneus is one of the strongest Ultras, and his live-action appearance harkens back to the anime:

I’ll mention here that I own – but haven’t yet watched – another animated series called Ultraman Kids.

Ultraman Arc (2024, 12.5 hours)

This was the first series I watched live as it was simulcast on YouTube. Much like Blazar before it, Arc is not an M78 Ultra but instead a being of light sent to Earth to avert a disaster caused by his home planet. I liked the actor who played Arc’s host, as well as another guy who worked for the government, but overall I felt Arc’s basic setup a bit weak and the remainder of the crew a bit forgettable.

Despite this the series had some extraordinary episodes, including one that dealt with lost love and another (somewhat remake of an Ultraman Cosmos episode) about a hikikomori communicating with an alien. There was also a nice Blazar cameo, and the final episodes wrapped the story up nicely. Was it better than Blazar? Maybe.

Ultraman Mebius (2006, 50 episodes + 4 specials, 30 hours)

This was the 40 year anniversary series of Ultraman and immersed itself with nostalgia. As the last existent series I would watch I had high hopes, and wasn’t disappointed!

This series tells the story of Mebius, an Ultra sent to Earth to complete his training. It’s one of the very rare series where the Ultra doesn’t have a host – instead he takes a human form (named Mirai in this case). He joins an earth defense group names Guys and helps to save the planet from monsters and aliens.

Unusually, about halfway through the series his teammates learn he is Ultraman Mebius. But the surprises don’t stop, because from that point on the show became a celebration of the history of Ultraman. Episode after episode a total of ten old Showa-era ultras in the show (including Astra and Yulian) make cameos and they are all crafted with love and respect. My favourite was probably the ‘school reunion’ Ultraman 80 episode, which I’ll admit brought a tear to my eye (80’s host was a school teacher).

Mirai was one of the most charismatic Ultraman actors, and played the alien-in-human-form role well. The Guys crew was equally likeable, especially their mysterious captain who had a wonderful moment in the epic finale. I loved this show from beginning to end, and it’s easily in my top five Ultra series, maybe even top three!

In addition to these four I’ve also watched a couple of average films (Ultraman Blazar, Ultraman Trigger), one fantastic film (Ultraman Mebius) and this year’s bonkers YouTube anthology series, which interestingly focused on Ultraman Z.

In addition the 2025 series – Ultraman Omega – has been announced and will start in a couple of months, and of course I’ll be watching that one live:

While there’s no word yet on the two ‘forgotten’ Ultra series made in Australia (Toward The Future) and the USA (The Ultimate Hero) ever being released on DVD, I’ll remain optimistic. Until they do though, I’ve now watched it all: over 500 hours of Ultraman series spanning nearly 60 years! That’s an accomplishment worthy of pride ๐Ÿ™‚

The Men Who Turned Their Homes Into Arcades

Tuesday, May 13th, 2025

The title of this entry is taken from the above book, which I bought a few months ago. It’s a beautiful ‘mook’ (magazine book) showcasing home arcades built by dedicated Japanese enthusiasts. While it’s in Japanese, I was able to read it using a translator.

I’ve also become a fan of topic-specific Japanese books like this, and have already purchased (and read through) similar ones about the history of certain game genres. The writing and detail in those impressed me, so I had high hopes for this one as well.

I was not disappointed: this book is fantastic, and the mania of some of these collectors fills me with profound respect. Page after page of beautiful photography shows rooms – sometimes multiple – of Japanese homes where every square inch is now dedicated to reproducing a Game Center in their house. We’re not talking one or two machines, but ten or more, including massive things like fishing games or even hydraulic sit-down cabinets.

There’s loads of wonderful and awesome anecdotes, of which the following is just an example

  • One man modified his home to add a massive external door on the second level so large cabinets could be installed from outside using a crane.
  • One man – a massive fan of the train game series Densha de Go! – has an entire room dedicated to arcade cabs of the series and even twice rented a train line so he could play his arcade cabs on actual running trains.
  • There are several stories of people having ceilings/floors reinforced to handle the weight of games, or removing doors, closets or even walls to make extra game space.
  • One guy took years to ‘brainwash’ (his words) his wife into letting him get his first arcade cabinet. A few years later he had a room full.
  • One man installed public toilets in his house incorporating fixtures he obtained from a closed Sega arcade!
  • Another man obtained an electricians license so he could rewire his home rather than pay someone else to do it.
  • One guy built his Game Center into a closet so it didn’t eat up living space can be invisible to guests (or family) when the door is closed.
  • An accountant converted his business waiting room into an arcade!
  • Several of the home arcades include common 1980s-era arcade extras – such as drink machines or coin changers – but one guy took it further to only include Showa-era coins in his money changer. (This is like a retro USA arcade only using 1980s quarters for their machines.)

Most allow friends and local children to play the games, and many are members of enthusiast clubs. The latter is important since maintenance is often cited as a big issue and being in a club would make it easier to find someone with the skills required to keep 40+ year old tech working.

I’d love to be able to do this myself, but for many reasons that’s impossible so I enjoyed living vicariously through this wonderful book. It was successful enough for a second volume, which I also own, but I’ll probably leave reading that one for when I return:

Berserker Armor Guts

Wednesday, May 7th, 2025

I recently assembled the above model kit. It appealed to me not just because it’s a character from a manga I love, but because it’s designed to not require painting and has a cloth cape!

This is a Kotobukiya kit which means it’s got a slightly different design approach to Bandai, and from experience kits from this company are a little more finicky and difficult to assemble.

Appropriately, I used my new ‘GodHand’ nippers to make this kit. I bought these during the last Japan trip, and they cost more than a typical model kit! They are designed to produce a clean cut from the runners, which minimizes sanding and cleanup. They work very well, and I should have purchased a pair years ago.

There were no stickers and a tiny amount of pre painted pieces, but aside from these and the sword blade…

…everything else is black. This proved a bit problematic during assembly, since it was sometimes difficult to see the tabs and holes on the tiny pieces. Some parts are also very sharp, and I almost cut myself once or twice!

Overall I’d say assembly was a bit frustrating and a bit difficult compared to the average Bandai model. Aside from the reasons already mentioned, I was surprised to see some pieces required rotations when you assembled them, and others even required glue! The joints are also very stiff, and I even broke a wrist joint during assembly although the kit seems to consider this a possibility since the runner contained extras.

Here he is finished sans cape and sword arm. Incidentally – and unlike Bandai – the instructions contain no English.

The cape looks great and is threaded with wire to make it poseable, but it was a massive challenge to actually get it correctly on to the figure. A sort of collar device is supposed to lock it into place, but despite Herculean effort I never managed to get it working as the instructions suggested, so my cape is a bit ragged around his neck.

What’s interesting is while this is a model kit, once assembled it feels like an action figure. The seams are all but invisible in the black, and the stiff joints and excessive possibility mean you can display Guts into all the usual poses, including the crouching one I’m leaving him in.

And although it’s a kit (or action figure) once posed it looks like a statue, and will look nice on display. This may have been frustrating to make, and a little pricey, but I’m happy with it ๐Ÿ™‚

Ultraman Cards

Sunday, March 9th, 2025

I bought this in Japan:

It’s a box of the initial set of the new Ultraman card game! Even single packs of this was difficult to find in Tokyo, and I only saw boxes for sale in Nagoya. It wasn’t very expensive; about $30 for a sealed box of 20 packs.

At the time I hadn’t seen the English language cards for sale in the US, but in the last month or so packs of both the original set and the first expansion turned up at a local comic store. I bought every pack I saw, and opened them all.

The cards aren’t particularly attractive, and the first set in particular is heavy on images taken directly from the TV shows. It only features Ultras taken from the last couple of decades (no Showa era Ultras at all) which is ok, but I wish it was more art-based and less photographic.

The cards themselves are well manufactured, made of thick stock with a premium feel compared to other TCGs. The chase cards are beautiful, with the ones I pulled having metallic effects, rainbow foiling and embossing. But they’re spectacularly rare, and in about 40 packs (including all my Japanese ones) I only got one (of 40) ‘AP’ cards, and no SP, SSSP, UR or ExP cards!

I don’t know how to actually play the game, since I’ve failed to find any of the starter decks for sale here in the USA! Almost no retailers have them, and sellers online ask silly money. Hopefully I’ll get them one day and see if the game is fun ๐Ÿ™‚

As I said this is a brand new TCG launched recently (with some fanfare) by Bandai. It’s a little surprising since Bandai have so many other TCGs on the market including Battle Spirits, which recently released these two Ultraman expansions:

There have been several Ultraman expansions for Battle Spirits over the years, with these two being the most recent, with the blue one in particular only being released last December. Kristin got me a box of each for my birthday.

The red expansion box came with a single card box topper promo pack (which I haven’t opened) and the set contains 69 cards in four levels of rarity. With 20 6-card packs, how much of the full set could I get?

I can’t play this game, and the cards are very wordy and entirely Japanese but they’re so pretty! This is the level of design the official Ultraman game needs in my opinion.

All the cards (even the commons) are embossed, foiled and plastic coated making them all feel like thin credit cards. And these packs are significantly less expensive that Magic packs, which asks the question why is the quality of Magic cards not at this level?

The blue expansion box included a box-topper and a promo for the new Ultraman TCG, which I found amusing. This set has 75 different cards once again in four levels of rarity.

The cards are the same high standard as the other set, and the rare cards just as spectacular:

I’ve only opened a few packs of each, and will probably finish opening the over the next few months. Even though I can’t play it, I like these cards much more than the official TCG, and I wish it were these ones that had been translated into English ๐Ÿ™‚

Japan Pickups: Games

Wednesday, January 15th, 2025

I’m using ‘games’ here to describe video games and ‘TRPGs’ (as tabletop games are called in Japan). This is the category in which I’m always hunting for items on my trips and this time I was very happy with my finds…

It’s been a while since I’ve found a new Japanese Fighting Fantasy book for my collection, so I was pleased to see this JP version of ‘Out Of The Pit‘, the FF Monster Manual. Unlike the western version, it’s published at the same size as a normal FF book and is therefore a chunky little volume. The cover is a little tattered, but it’s in otherwise excellent condition and included its obi and even an advertisement for the Japanese Warlock magazine.

Speaking of which, I bought ten more issues of Warlock, which I found once again at Mandarake in Akihabara (where do they keep getting these from?). These weren’t cheap, but with this addition I now have 75% of the entire run of this magazine, including the first and last (#63) issues.

Moving onto one of my other collections, I found the above three Wizardry games. The leftmost had eluded me for years and was surprisingly inexpensive (about $30) but I didn’t even know Summoner had a PS2 version and didn’t hesitate to pay through the nose for it (~$100) when I found it in Nagano on Christmas Day. The last is the JP physical edition of the recent Wizardry 1 remake. Alas I was unable to find the special edition of this release, which comes with a lot of bonuses. One day I will…

This is a remarkable guidebook for all three Game Boy Color remakes of Wizardry 1 – 3. I’ve got many Japanese Wizardry game guides in my collection now, but this may be the best I’ve yet seen.

It starts with some lovely colour pages detailing the history of each game…

And then goes into detail about the specifics of the GBC versions of each title, including monsters, items and maps. Most of the book is in colour as well.

Each game gets its own section and as a result the book is fairly lengthy. The GBC versions of these games are rare and (very) expensive these days, so this book would have a limited audience. But I have all three games and will one day play them again and when I do this ‘bible’ will be extremely useful!

The above is the 1991 revised edition of the Wizardry TRPG rules for the tabletop game based on the video game series. I have read that the Wizardry TRPG was immensely popular back in Japan back in the day – competing even with D&D – but this is the first time I’d found a basic rule book for sale.

It’s got all the usual sections common to RPG rulebooks, and I like that the character sheet resembles those in the video games. I wonder what this game is like to play?

Speaking of the TRPG, I also bought the above. The two on the left are adventures, and on the right is a gamesmasters screen! These date to a few years before the rulebook above, which suggest they were intended for the first edition rules (which I’ve never seen). These were expensive, and only a maniac would buy them if he couldn’t even read them…

The above was an incredible find, not only because I’d never heard of it but also because I have since read it is ‘extremely rare’! It’s a Wizardry card game named after the ultimate wizard spell ‘Tiltowait’!

The description said it was ‘opened but never played’ and while the flimsy cardboard box had seen better days the cards themselves don’t show any evidence of use so I’m guessing the description was accurate.

Amusingly this is a reskin of Uno using monsters and spells from Wizardry as card art. From the included rules it seems ‘Tiltowait’ is the Draw 4 equivalent and other spells (‘Haman’ etc.) correspond to the other effect cards in Uno, with a few additions such as counter and discard spells.

The last game pickups from the trip were the above Switch titles. All of these are compilations of arcade games – mostly shooters. Taito Milestones 3 was purchased not just because it includes Cadash but also all three Rastan games and both Bubble Bobble and Rainbow Islands. It’s one of the very best arcade compilations I’ve seen! The game on the right is the special edition of Mushihimesama, the insect-themed Cave shooter.

Lots of treasures here, but alas my grails once again eluded me. The hunt will continue in future trips…