Category: Otaku

Shin Musha Gunpla

Over two years ago, on our last trip to Japan, I went menerk and purchased on our penultimate day a suitcase full of Gundam kits. You can glimpse some of them in the photo of loot from that trip shown in this entry. Some of those kits have since been assembled, some have been gifted and others sit on the shelf waiting for their day.

And for one particular kit – the biggest, best and most daunting, that day had arrived.

IMG_0281

It’s the Master Grade 1/100 Shin Musha Gundam kit. This is an imagining of Gundam as if they were designed in medieval Japan. I fell in love with it when I saw it in a store, and despite the large box had to get it. I recall even now the effort getting that suitcase packed (I didn’t joke above; one suitcase was literally packed with just Gundam kits) but I’m glad I did.

Years of just admiring the box however had to eventually end, and two weeks ago when I decided to finally assemble it here’s what I found inside:

IMG_0282

Lots of plastic! Lots and lots of pieces! Dozens of pages of instructions! A lot of time ahead of me…

IMG_0285

The instructions are (obviously) all in Japanese. But the crafting of the kit is of the highest order, with every piece immaculately molded and labeled. Furthermore this is a snap-together kit (as are all Gundams) with multicoloured plastic, so paint and glue is unnecessary.

DSC05627 IMG_0289

The first shot shows the different coloured plastic even on the same sprue, and the second shows the rubberized plastic used for joint pieces. Model kits have come a long way…

Assembly, while not difficult, was time consuming to say the least. The only tools I were using was a small pair of scissors (to remove the pieces) and an emery board (to file down edges), but after several hours work I ditched the scissors and purchased a pair of pliers to make the job easier. The kit contains many, many small pieces with pointy edges, so I found myself working in small batches (< 2 hours) because of sore hands and sore eyes.

In total, I estimate somewhere in the vicinity of 12-15 hours total assembly time.

DSC05640

The kit is assembled in stages. Head, arms, legs etc., and then everything is put together at the end. I’ve made a few Gundams over the years, but never a Master Grade kit, and I was constantly amazed (and showing a mostly disinterested KLS) by the detail. For instance, the almost-complete right leg shown above contains forty individual pieces, a large portion of which are so that when the joints bend moving pistons are visible. Given that 99.999% of these assembled kits will be sitting motionless on a shelf and these inner parts are therefore mostly invisible one can’t help but be bemused by the level of detail 🙂

DSC05651

The above shot shows the weapons, which are the last pieces assembled. Yes the sword has a working scabbard! Happily, the kit has articulated fingers (!) so he can hold any of these weapons as he sees fit. But I’m content to leave them stored for possible future use.

Here’s a close up of my kit after I had finished:

DSC05653

Not the best photo I know, but the best one I took that shows how his hand is resting on his sword hilt. I’m quite proud overall of how he turned out, especially given I won’t be painting (or ‘Gundam-markering’) him. Even so, a photo in the instructions show’s the potential of a professionally assembled version of this kit:

IMG_0287

Here’s a last shot of mine, showing scale versus Lego Sherlock Holmes.

DSC05657

He looks quite impressive, don’t you agree?

The kit cost me Y3600, which was about $40 when I bought it. These days it seems to retail for US$60-100 (depending on the seller), and even for that price I’d say it’s worth it as (by far) the best and most fun Gundam I have ever assembled. I can virtually guarantee that making this guy has shorted the remaining time my other kits will remain unassembled on the shelf!

One last bonus shot! I found a photograph of a custom assembly made by a Gunpla Übermensch. I can barely believe this is the same kit:

Shin_Musha_Gundam_by_Mr_Vin

Doctor Who and The Very Saucy Adventure

Everyone, please meet Saucy, The Doctor’s brand new companion!

Screen Shot 2012-04-17 at 8.20.15 AM

Never heard of her you say? That’s because I just created Saucy! She’s my character in the new Doctor Who: Worlds In Time web-based MMO game.

The premise is that The Doctor recruits an army of assistants to help him fight off alien threats on different worlds and in different times. Although I’ve unlocked only two worlds, there seems to be quite a lot based on the galactic map. Here’s the starter world – London in the present day. Which has been invaded by Autons!

Screen Shot 2012-04-15 at 8.29.52 AM

Playing the (flash-based) game consists of going on very simplistic ‘missions’ and overcoming obstacles by playing very simplistic minigames. For instance you may need to unlock a door by playing a variant of Bust-A-Move, or charm someone by playing a ‘match 3 game’ or defeat an enemy via a Tetris ripoff:

Screen Shot 2012-04-17 at 7.49.39 AM

The other characters you see in the above shot are AI players. It is possible to team up with others to solve missions (even randomly), but I haven’t bothered yet. The missions are very, very easy and take only a few minutes to solve. At the end you get money and items (for crafting, it seems) and a shard:

Screen Shot 2012-04-17 at 7.25.04 AM

What is the shard for? Well it can be opened using a device in the Tardis, and inside you will find an item that can be used to decorate your characters room (again, in the Tardis). These items are purely cosmetic, and the ‘goal’ of the game – aside from seeing all the worlds and stories – seems to be to populate your room Animal Crossing style using items harvested from shards. You can see Saucy’s underwhelmingly decorated room in the first screenshot above.

The shards can also contain clothes, with which you can change your characters appearance. This can also be done via the shop (from which you may also buy stuff for your room):

Screen Shot 2012-04-15 at 8.31.18 AM

And herein lies the catch. DW:WiT is a free-to-play game. But they monetize it via a currency called Chronons. Take a look at the screenshot above, see how my total would come to 3450 gold and 324 Chronons? If I play long enough I’ll get the gold in the game, but the Chronons are another matter. Each player starts with 50, and they are used for many things within the game (including opening shards and even playing missions). These 50 regenerate at the rate of 2 per hour, but will never regenerate beyond the maximum of 50. To get more you need to buy them from a cash shop.

“No worries”, I thought, “I don’t need the premium stuff!”

And then I completed a mission and got a ‘Large Temporal Shard’. Which cost 60 Chronons to open. I rage-quit immediately.

The game is fun in a simple way, and has a lot of cute little DW touches (including many references to classic Who). The graphics are cute as well. But the Chronon requirements give me pause, and I have a feeling the free element will eventually hit a wall, and unlocking missions and even planets may eventually require the cash shop. I’ll continue to play for a while, but if that wall exists and I do hit it then I’ll be waving goodbye to Saucy forever.

Five A Day

The new Llamasoft iOS is out. It’s called Five A Day and according to Mr Minter it’s a “fruit-em-up”…

20120409-191015.jpg

Using single touch control, you navigate your (auto firing) ship around killing baddies and collecting fruit. Things start off easy enough…

20120409-191112.jpg

But quickly get hectic!

20120409-191135.jpg

Oldies amongst us will recognize this as a Time Pilot variant, albeit with the usual Minteresque additions such as minotaur, trippy visuals and weird quotes. Something different about this one is that the music is not frantic or even poppy, but very new-agey. I think this is supposed to be a relaxing game.

20120409-191346.jpg

Another no brainer purchase for your iOS device, especially since its only $2 🙂