Archive for the ‘Otaku’ Category

There Is No Hope When Commanders Go To War

Thursday, December 15th, 2011

In the tradition of the last two years, I am bringing Magic decks with me to Australia. And to continue the trend, this year the number ups by 60 once again to an impressive 600 cards!

The theme this year is Commander (aka. ‘EDH’), a special ‘casual’ MTG format based around 100 card singleton (only one of each card) decks. Each card contains and is defined by a ‘General’, which must be a legendary creature card. The colours permitted in the deck are restricted to those used to cast the general, and the basic idea is to build decks based around the abilities of the General. Players start with 40 life, and the games tend to be longer both because of and to enable the inclusion of high CMC cards. In other words, the games are varied, flashy, and fun πŸ™‚

Here are the six decks in no particular order. For each deck I show the General and one of the “I win” cards that players would hope to cast…

Infinite Soldiers

darien alliance

A monowhite deck based exclusively around generating large (in some cases *vast*) amounts of soldier tokens and pumping them up to be monsters. There’s a lot of nice cards in here that combo well with each other. Mana is barely an issue, and the deck has some nice removal as well. While it is (theoretically) vulnerable to some weenie-killing effects in the other decks, my (2-v-2) playtests have shown me that this one wins more often than it loses. Lots of fun to play!

Bigger Than Big

179 191

This single-minded deck doesn’t really care what the opponents are doing, it just focuses on getting some really, really big monsters out as quickly as possible. Who cares about ridiculous mana costs when you have Mayael in play? And if all else fails, reset the board. This is the gambler’s deck – finicky and mana-sensitive (it’s the only tricolour I made) and slow – but almost impossible to beat when it gets one or more of the truly, truly massive beasties on the board. I expect some laughs when this one goes off πŸ™‚

I Think Not

ga ba

I’ve barely played any Commander, but I know enough that one basic rule is ‘keep a low profile’. We may be playing 4 player games in Australia (Me, BS, AW, PB), and if any 3 gang up on the 4th they’ll die very quickly. So a strategy is to seem to be not much of a threat, and bide your time. Good luck doing that with this deck, which is designed to stop the opponents from doing anything. Grand Arbiter Augustin IV (the General) has a massive target drawn right on his face from the word go, so you better bet this deck has some strong defenses to stay alive once it makes life difficult for all it’s opponents. A cold, calculating and controlling deck. Intellectual and evil. I love it!

Vampires

olivia lord

Look at that – two Innistrad cards! I saw them and loved them both and just wanted to use each so built a deck using Olivia as the Commander. Think ‘Vampires & direct damage’ and it’s not much more complex than that. Testing has shown that Olivia is a maddeningly frustrating card to play against, so I think this deck will be a favourite target of all opponents. Good thing it’s got a few tricks up it’s sleeve…

Token Apocalypse

kk ds

Almost every card in this deck allows the player to put one or more tokens into play. The idea is to get a bunch of stuff out, and use Kamahl’s second ability to overwhelm the opponent. What raises the deck to the next (or perhaps even next-squared) level is Doubling Season, which has the honor of being the most expensive MTG card I ever bought. With the help of Doubling Season and another card, during one test play this deck put 44 tokens into play in one turn and each of them was a 55/55 creature! Of course the chance of having Doubling Season and Parallel Lives out at the same time is tiny, but we can all dream to be playing the deck when it happens πŸ™‚

What’s Yours Is Mine

wr tr

Does it even matter what’s in your own deck when you have the opponents cards to play with? Wrexial thinks not, and when he mills fifty of your cards and then casts your own supercreature then you’ll see the meaning of traumatize. Another not-so-high concept deck that works best when it stops the opponent from working, which suffers from the drawback that it seems very strong in 2-v-2 but possibly much weaker in multiplayer. We shall see…

On and off, these decks have been a few months in the making. I can’t wait to try them out against each other.

It’s More Fun To Compute

Monday, December 12th, 2011

Another graduation gift I received is the TI Voyage 200 calculator. This is pretty much the Rolls Royce of calculators, and (I firmly believe) may be the best chip-based calculator ever made.

This shot shows it next to my iPad, which itself displays a life-sized image of the calculator. How meta!

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It’s a super device that can do almost anything you can imagine. A machine brain that makes me, a mere human, humble.

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Newer TI calculators are more like tablets, with colour screens and apps. This guy is old school, and although it can run apps (downloaded from the PC) via USB, the main function of the device is in a dedicated chip.

Did I mention the manual is 1080 pages in length? πŸ™‚

Anyway I’m going to write a basic game for this one day. You can expect a blog entry if I succeed…

(Not So) Basic

Saturday, December 10th, 2011

Magic The Gathering has been around for over 15 years now, and the basic design of the cards has barely changed in that time. However they were modernized in 2003 by updating the card frames. Here’s an example of the old frame:

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And here’s the new (and still current) frame:

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But did you know that WoTC spent about 3 years deciding on the updated frame, and during that period even did some test prints of alternate frame designs? I’ve seen scans of a few of these now, and unquestionably the ones I find most attractive are these two:

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Incredible aren’t they? Only two of the first were printed (and in foil no less) and only three of the latter. They are now in the hands of private collectors and valued at many thousands ($7k+ apparently). Many other cards exist using these never-used frames, but the lands (2 islands and allegedly a mountain) are by far the most expensive because they are tournament legal.

As if the owners would ever play with them πŸ™‚

As I have mentioned before I have a collection of basic lands, which is now upwards of 650 unique basic land cards. It makes me feel strangely happy to know that as complete as my collection almost is, there exists ‘holy grail’ lands like these that I will never, ever, ever own πŸ™‚

By The Gods!

Tuesday, December 6th, 2011

While at the New York Comic Con some weeks back, I acquired a few issues of old DC Dungeons & Dragons comics from the late 1980’s. For your pleasure, here I present reviews of these very books! Each review is of a four-issue arc from each of three series, accompanied with lovely illustrations. Please enjoy πŸ™‚

The Hand Of Vaprak

(Forgotten Realms comics, issues 1 – 4, 1989)

vaprak

This arc tells the story of an artifact – the hand of a troll god – that is discovered by a Paladin and must be kept from getting into the hands of evildoers. The Forgotten Realms comics seemed to be based around the crew of a ship that would sail around the Sword Coast on their adventures, and they are all here. The story is exciting, the writing funny, and the art quite good.

vaprak 2

A particularly nice touch in this series is the revelation that the artifact was actually created by Elminster, who sends a duo to help destroy it. Elminster’s pretty cool always (even in those terribad Ed Greenwood novels) and well presented during his brief cameos here.

vaprak 3

Overall this was a fun read, and I’d score it 3 puffs out of 4 from Elminsters pipe. In fact, it made me want to track down more issues from this series…

The Spirit Of Myrtth

(AD&D comics, issues 5-8, 1989)

myrrth

Uh, oh. Things go a bit downhill here. The arc tells the story of the search for a powerful ‘joke’ said to kill all who hears it. As it turns out, it is in fact a spell with no somatic components and not only the heroes but also the ‘jesters guild’ is after it. Hijinks ensue.

myrrth 1

All things considered a mostly boring story with boring characters (35 foot tall animated flame-breathing skeleton notwithstanding). They do, however, manage to cram in a few of the more obvious D&D cliches.

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I’d rate this one 2 wererats out of 5.

Raistlin’s Pawn

(Dragonlance comics, issues 5-8, 1989)

raist

Ask the average dude on the street which D&D world he preferred to play in, and chances are he’d say Forgotten Realms. Ask him which one he’d prefer to read a comic in, and he’d probably say Spelljammer Dragonlance. This is not surprising, because most dudes on the street have a thing for Raistlin Majere.

raist 2

So when the entire story arc is about Raistlin putting a scheme into play to delay the manifestation of Takhisis to keep himself at the top of the power ladder, well – by the Gods! – who wouldn’t want to read that? Certainly not ME, thank you very much.

Plus, Takhisis is pretty.

raist 1

This is a quality work, well written and interesting. It’s got all sorts of nifty Dragonlance-y stuff in it that spoke to my soul and even a shocking twist ending! It should have gone on longer than only four issues. In my imagination it always will.

Oh yes, it has silver dragons as well:

silver

I’d give it a 92%, and were it a ZX Spectrum game would even award it with the prestigious ‘Crash Smash’ medal πŸ™‚

The Arena Of Istar

(Dragonlance comics, issues 9-12, 1989)

Scan

So here’s what must have happened. Back in February ’89, the editor of Dragonlance, Barbara K, was sitting in her office thinking the following:

What the HECK am I going to follow up ‘Pawn of Raistlin’ with…?

And then in swaggers Dan Mishkin, who says:

Hey Barb! I got this idea about a bromance story involving Tanis Halfelven and some Minotaur dude.

And history was born.

cleirc

Imagine, if you will, that it was even remotely possible that Istar was in fact not destroyed in the Cataclysm (not to be confused, BTW, with the WoW expansion which shamelessly ripped off Dragonlance when it had run out of Warhammer material to rip off) and in fact remained under the Blood Sea of Istar, ruled over by a cadre of giant dragon turtles who turned captives into mer-creatures and had them fight to the death for amusement. Hard to believe isn’t it? Tanis thought so as well…

tanis

Into this unlikely world does Tanis and his cow-like buddy descend, and adventures would then follow. A strong fellowship is forged as peril and evil is overcome, and the reader decisively learns the answer to the age-old question “Can a man call a cow brother?”

mino

This is a masterpiece. I have never, in all my years, seen comic art that so faultlessly illustrates emotion in a minotaur. This is doubly remarkable since no-one that lives now or has ever lived has ever cared about Minotaurs in Dragonlance or even knew they existed in Krynn. This is akin to reading a story about the day Luke Skywalker hung out with a bunch of Daleks and never even considered it unusual.

tanisaa

By the abyss‘ indeed Tanis. 10 out of 10.

Bonus Page…

(Forgotten Realms Annual, 1990)

annual

I think we can agree that the rest of this one-shot can only go downhill from the above page πŸ™‚

Das ist nicht mein Land

Tuesday, December 6th, 2011

Have you seen this?

(Warning: NSFW due to a microsecond of boobies…)

I can’t wait to hear at volumes so loud the standing waves in my head give me visions…. but my first impression is that it is a bit… mellow… and far from the aural tour de force that was this.

BY THE WAY, this:

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is continuing. This right now is not todays post in the series. I’m preparing something special for later this afternoon πŸ™‚