Category: Tech

Air Port Panic

In Inverness, a quick search on the information superhighway led me to a used game shop only a few hops and skips away from where we were staying. Of course we wandered over, and found a most intriguing and messy little shop full of records and games.The walls were decorated with album sleeves, mostly examples of 1970s Top Of The Pops ‘cover girl’ compilations like this:

There were loads of records and singles, and even a few cassettes. Disorder was the name of the game, and actually finding anything specific would have been a matter of luck. And yet I reckoned there were treasures in the boxes, and had I not been overseas I may have dug a bit through the vinyl.

Happily the games were sorted, but unfortunately 99% of them were 16 bit or older. I spied a few old Spectrum and CPC computer games, and may have even purchased them if they hadn’t been lacking their sleeves. There were no signs of actual 8-bit computers, or magazines from the 1980s. It looked like I would depart without making a purchase.

And then I saw this:

Its an LCD handheld from 1982! The last game in Bandai’s LCD Solarpower series to be precise, and one of the very few released outside of Japan. I’d never heard of this series of games before, and was intrigued to find that they rely completely on solar power to run.

The Japanese box (mine didn’t come with the box) also shows how it has two layered screens for a very subtle 3D effect. This works well and makes the screens look busier than in the Game & Watch units from Nintendo.Unfortunately the technology requires actual solar power, and doesn’t function at all under artificial lighting!

Furthermore, it’s incredibly difficult to get good photos due to how reflective the screen is, but here’s my best attempts:

Air Port Panic is ridiculously difficult to the point where I suspect it’s slightly buggy. The action seems to lag the processor slightly and you seem to die moments before being hit by a projectile. But this can be accounted for somewhat, and success – reaching the hijacked plane in screen one and reaching the terrorists in screen two can be achieved with practice.

Sadky it’s not much fun, and not just because of the stupid difficulty. You also need to be standing in direct sunlight to play, and even then can hardly see the screen. I can see – impressive tech aside – why Bandai didn’t beat Nintendo in the early 80s handheld wars 🙂

I paid a mere £15 for this gem, which is considerably less than I see then for on eBay. As a game I’ll rarely return to it, but as another for the collection it was a happy find!

Videogaming Illustrated (Issue 4, Feb 1983)

At a convention a few weeks ago for the princely sum of $5 I bought this:

It’s one of the very earliest video game magazines, dating to before the ‘crash of 1983’. It’s from the same publisher of the old sci-fi magazine Omni, and the format is very similar (silver pages, yellow pages with fiction, somewhat pretentious tone).

This was very much a magazine without an audience. The inclusion of fiction, the monthly news round up heavy on business content and the (repulsive) interview with Don Imus suggests they were going for the Playboy approach. So much so I’m surprised there’s no cheesecake photos!

That said it’s also an interesting curio from the earliest days of my favourite hobby! For instance I was surprised by the lavish adverts for Atari 2600 games:

(By the way I’m ripping off Ashens here and taking photos of the magazine on a couch rather than scanning it. Hey I’m lazy!)

And the lengthy strategy sections – which take up a decent amount of the magazine and cover arcade and 2600 games – are charmingly low-tech:

The middle one is a four page guide to the arcade game Kangaroo which was probably mostly forgotten even when this issue shipped!

There’s also a guide to third-party 2600 joysticks, a lengthy but superficial article about pinball machines, too much fiction and a lot of uninteresting (even then I suspect) ‘monthly news’.

What isn’t well-represented though are advertisements. I’ve shown some above, but there are very few in total and many of them are clearly there as part of some paid-content promotion:

That’s just one of two ads for Cosmic Creeps, an Atari 2600 game profiled and given a strategy guide in this very issue…

The other element common to today’s magazines that is almost entirely absent are screenshots! In fact, in the entire issue, there is a grand total on one real shot (as opposed to drawings of the screen) and this is it:

Can you name the game? (And yes, I suspect it may also be fake…)

Anyway this mag was sold at the con by a guy who flogs old magazines of many kinds, and at the same time I got some very old Dr Who magazines as well as a bunch of cheesecake horror mags. Why was he selling this one issue of a 35 year old gaming magazine? The cover!! It features a preview of sorts of Revenge Of The Jedi (tied to an article about the 2600 Jedi Arena) which includes this gem:

It was all mostly true, if a bit off with the date estimates!

Anyway a curio from the dawn of gaming time. This magazine would run another year and change names twice before becoming another victim of the crash that almost sunk the US industry, but from what I see here I struggle to wonder who bought it even then?

The Tiny Arcade

Bernard gave me this for Christmas:

It’s a tiny arcade machine. Better yet it’s a kit that needs to be assembled! Here’s what it looked like out of the box:

The critical components are indeed tiny, and fit easily into the palm of my hand:

Here’s the screen being tested:

Assembly of the case was tricky but not difficult, and I actually had more trouble affixing the super-adhesive ‘cabinet art’. Once finished, it’s tiny (about 8 cm tall) and very impressive:

The back is open to access the electronics, which include on/off switches, a plug to charge the battery and a micro SD card port:

The unit runs off an arduino-derived chip (I believe), and supports a tiny OLED screen that is very sharp and bright. There’s several basic games included but to be honest most are little more than tech demos. Amongst clones of Flappy Bird, Tetris, Space Invaders and even R-Type there is however a charming little roguelike by a Japanese dev:

Bernard has one too and wanted to compete on some games. Like a cur he hasn’t submitted scores yet so here’s some for him to aim at:

(To be honest these were just my scores for one game of each)

Anyway I’m very impressed with this thing. It’s completely open so I could in theory write my own game for it. Wouldn’t that be fun?