Archive for the ‘Tech’ Category

(Long Live) The Playstation Vita (Is Dead)

Monday, August 11th, 2014

Earlier this year I purchased one of these:

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It’s the Playstation Vita, which is their followup game system to the PSP. It actually came out quite some time ago (December 2011), but I held off buying one simply because there was nothing on it that tickled my fancy. The game that eventually lured me enough was TKX by Jeff Minter:

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There’s a lot to like about the Vita. It’s solidly built, has very nice controls (especially the dual sticks), is solid state only (which means no silly discs like the PSP) and has a beautiful screen. And when I say beautiful, I mean beautiful. To save costs Sony has actually downgraded the screen in newer models to an LED, but the first version (and the one I have) includes an OLED screen which is simply the brightest and highest resolution screen on anything I own. Yes it means the battery life is abysmal (maybe 2 hours) and the unit is quite heavy but I’d say the tradeoff is worth it for the great screen.

The problem with the Vita is, well it’s that it’s pretty much a dead system.

What does that mean? It means that here in America retail support for the system has floundered, and interest amongst consumers is at an all-time low. Few games are released for the system and those that are don’t have any sort of wide appeal. Furthermore, there are no games at all scheduled after November this year and Sony themselves have said they will release no games themselves. By this time next year I very much doubt this system will be in stores, if produced at all.

And yet these past few weeks I’ve been having more fun with my Vita than any of my other game systems! These ‘no wide appeal’ games infrequently coming out are mostly niche Japanese RPGs which mean they’re my game of choice and I’ve been snapping them up! Games like…

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Demon Gaze, an awesome Wizardry clone featuring a complex game system and fabulous graphics…

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Toukiden, the closest game every to capture the magic of Monster Hunter. The screenshot above shows how impressive the graphics of the Vita can be in an AAA game…

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Persona 4 Golden which I haven’t played yet (it’s next on my list) but if it’s anywhere near as good as Persona 3 on the PSP will be a gem!

There’s many more, and most of the remaining games are of this genre as well. Even if nothing else is released after November, I’ll still have a library that will take me a year or more to finish (assuming I ever stop playing Toukiden). For a dead system, that’s not so bad!

So what killed the Vita? It was an also-ran outside of Japan, where it seemed to immediately inherit the niche market from the PSP. Western exclusives were nonexistent and ports from PS3 games (such as Borderlands 2) were flawed. Obviously competition from the 3DS (especially Capcom’s choice to move Monster Hunter to 3DS) and tablets/phones hurt as well. But ultimately the blame can be laid squarely at the feet of Sony, who for many many years now have demonstrated they have no idea how to market a handheld outside of Japan.

Rest in Peace Vita. You may be a dead system and simply not know it yet, but I’m going to be playing you for a long time yet!

If I Announce It, Then Surely It Must Happen

Sunday, June 29th, 2014

The day is nigh my friends, for exactly 5 weeks from today, on Sunday August 3, the first game from legendary (and mysterious) game design trio FloBeRo entitled Menagerie Of The Gods might will be released!

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This game has been in (sporadic) development for many, many months, and sometime on or about Thursday, July 30th a ‘game jammay will be held to force the game through alpha, beta and final crunch so it can be released on time!

Here’s a mockup screen from early in development:

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As you can see this is a word game. More specifically, this is a divine word adventure game in which the player – in the role of Noah himself – must fight off the attack of savage and legendary unique beasts who are angry they were not invited on the Ark. You attack by completing words from a given pool of letters. The longer the word, the more damage you take. But beware, since these beasts fight back. How many can you defeat? How far can you get? How high can you raise your score? Time will tell…

And who are FloBeRo, the creators of this epic game? Well they wish to remain anonymous, but I was able to secure a quote from each of them for their fans:

Lead Art Designer ‘Furonzo: “A long time ago in a galaxy far, far away!”

Lead Programmer ‘Lotus  4-5-6‘: “In space no one can hear you scream!”

Lead Game Designer ‘Electric Blue‘: “You’ll believe a man can fly!”

Wow, heavy stuff there 🙂

Mark your calendars everyone: August 3. On that day, the future of electronic gaming will arrive right here on this blog…

The Doomsday Box

Sunday, March 16th, 2014

For Christmas, I received a most wonderful item from Doctor Florence (aka. The Great Bear of the Northwest). Specifically, I received this:

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Useless Box“? What is that? All will be revealed…

There’s actually a funny story behind this gift! I had purchased one myself for JBF for Christmas, and when it had arrived I committed the evil sin of covetousness and very nearly ‘stole’ his for myself. My good nature won out though, and it was wrapped and put under the tree. I was super happy when I ended up getting one of my own from SFL! In short: this was a perfect gift 🙂

I made it yesterday. The suggested assembly time was 1.5 hours, but it took me at least double that. During construction I ruined:
– my eyes (due to me needing a new prescription)
– my fingers (due to friction from jewellers screwdriver handles and a soldering iron burn)
– my back (due to bending over the tiny pieces putting them together
But despite the endless and soul-wracking pain, this was one of the most enjoyable builds I have ever done!

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That’s me being a technomancer there, soldering the toggle switch to the PCB. There was actually quite a bit of soldering required, since none of the wires came attached. Here’s the finished circuit:

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You can see a motor, a PCB, a toggle switch and a pressure switch. What could it all do?

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The box itself is made of thick laser-cut plastic, and is assembled using a very clever T-connection system (via nuts and bolts). The machining of the parts is superb, and it all went together smoothly, seamlessly and very easily. Here’s the nearly-finished box:

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And here’s the final product, both closed and opened to show the inside:

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I finished it! I made it with no mistakes, and it worked perfectly first time. As you can see when it is closed there is a just a switch poking out. So what happens when you switch it on? This happens:

Yes my friends, the box – when switched on – switches itself off! It’s only goal in life is to turn itself off if anyone happens to turn it on. The very definition of a useless item…

…and I love it!

My Collection: PSP

Thursday, March 6th, 2014

I wasn’t planning on doing another of these posts so soon but I got a PS Vita for my birthday. This was the final nail in the PSP coffin (so to speak), so since I found myself packing the PSP away into the ‘permanent collection’ I thought it was a good time to do a retrospective of the many years of enjoyment it has given me.

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In December 2004, Sony released their first handheld console, the Playstation Portable, or PSP. I bought one on launch day in the US, March 24, 2005. It cost me $249.99 and I also bought Lumines, a puzzle game.

At launch, this was an extremely impressive device. It had a beautiful screen, wi-fi connectivity, was the first handheld with an analogue stick and used media with far more capacity than the cartridges Nintendo were using for their Gameboy Advance and DS systems. The PSP also launched very shortly after the DS, and was initially a much more impressive unit. The future looked rosy indeed for Sony.

Furthermore, the Universal Media Discs (UMD) that the PSP used were being used to sell movies and TV shows as well, and Sony wasted no time marketing the PSP as an all-in-one device. Customers showed little interest in buying movies though, and this market was soon abandoned and the PSP was devoted to being a game system.

Within a few years western support for the device as a game system had cooled as well. More and more tier-1 console franchises saw their PSP versions canceled or never announced, and it became more a console for translated Japanese games. In other words, it became heaven to an otaku like myself! The PSP more and more became the console for RPGs, shooters or other quirky games that would have been too risky to release on PS3. I lapped them all up, and I loved the thing.

Some examples:

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R-Type Tactics (2008) – A tactical based shooter set in the R-Type universe. Unique, difficult and very playable!

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Metal Gear AC!D (2005) – The second game I purchased for the PSP was this crazy tactical card game set in the Metal Gear universe. Incredibly entertaining, very replayable and for my money the second best Metal Gear game yet (after its sequel)!

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Patapon (2008) – A rhythm RPG in which you control an army of Patapon’s against many fierce beasts. The graphics are in silhouette, the music charming and the gameplay surprisingly deep. A landmark PSP series (there are two sequels) that I’ll remember forever.

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Tactics Ogre: Let Us Cling Together (2011) – If you look back on my list of favourite games of all time, this one (which originally came out for SNES in 1995) is one of them. The best version by far is the PSP re-release from 2011. This game is so packed with content I feel I could play it forever…

Of course no mention of the PSP library would be complete without the recognition of one particular series, and that would be Monster Hunter. Capcom’s juggernaut series was first released for PS2, but didn’t explode until it came out on PSP. Suddenly Japanese players discovered they could easily hunt monsters together via this portable system, and in the years that followed the launch of Monster Hunter Portable (Freedom in the west) in 2006 the sales of the PSP would get a large bump with each new Monster Hunter game.

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I was – still am – addicted to the series, and played them all for many, many hours. To this day, I suspect Monster Hunter Freedom Unite (aka Portable 2g) is the portable game I have played more than any other, with a save file somewhere near 400 hours (not including the ~130 hours on the old savefiles that were imported from previous versions).

In 2007 Sony released a new model of the PSP – called the PSP Slim – that I bought on release day. It was lighter and had a better screen and longer battery life. In 2009 they also released a version called the PSP Go that was digital only and did not include the UMD drive, which meant it couldn’t play any of the existing games unless you repurchased them digitally. This was a tremendously bad idea and unsurprisingly it failed miserably, being withdrawn from the market within six months.

The writing was on the wall for the device in the west even then, and the last few years have seen few new game releases, especially in physical versions. The last UMD-based game released in the west came out last November (I bought it), over a year after the PSP’s replacement device (the PS Vita) was released.

During the years I purchased 102 different PSP games. Here’s a shot of most of my collection:

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The PSP had no lockout, which meant games worked no matter where you bought them. About 15% of my collection is from Japan, Australia or the UK. I also have a decent amount of promotional UMDs (thanks AW!) also strangely some of these don’t work on either of my systems. Compared to my game collection as a whole, the PSP ranks sixth in terms of total games owned.

One of the PSPs strengths – the physical drive – is also a weakness. I haven’t used my original PSP in years, but around the time I purchased the slim model the original was demonstrating loading issues. And in the last year or so the springs on the UMD drive on my slim model have weakened, and occasionally discs take an excessive time loading. Were the PSP to continue as a viable device, I imagine I would have had to purchase a new one soon. I do wonder how playable they will be in the years to come.

For now, everything you see above is being sealed inside the pink storage box and put away. I can thank my PSP’s for nine years and thousands of hours of fun. In my opinion the PSP is one of the best handheld systems ever made.

Master Builder

Sunday, February 9th, 2014

I got a trip of Metal Earth building kits for Christmas and made them all last week:

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In order, they are the Empire State Building, the Chrysler Building and the new World Trade Center building. Which one looks the best?