Archive for the ‘Tech’ Category

Shin Musha Gunpla

Saturday, April 21st, 2012

Over two years ago, on our last trip to Japan, I went menerk and purchased on our penultimate day a suitcase full of Gundam kits. You can glimpse some of them in the photo of loot from that trip shown in this entry. Some of those kits have since been assembled, some have been gifted and others sit on the shelf waiting for their day.

And for one particular kit – the biggest, best and most daunting, that day had arrived.

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It’s the Master Grade 1/100 Shin Musha Gundam kit. This is an imagining of Gundam as if they were designed in medieval Japan. I fell in love with it when I saw it in a store, and despite the large box had to get it. I recall even now the effort getting that suitcase packed (I didn’t joke above; one suitcase was literally packed with just Gundam kits) but I’m glad I did.

Years of just admiring the box however had to eventually end, and two weeks ago when I decided to finally assemble it here’s what I found inside:

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Lots of plastic! Lots and lots of pieces! Dozens of pages of instructions! A lot of time ahead of me…

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The instructions are (obviously) all in Japanese. But the crafting of the kit is of the highest order, with every piece immaculately molded and labeled. Furthermore this is a snap-together kit (as are all Gundams) with multicoloured plastic, so paint and glue is unnecessary.

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The first shot shows the different coloured plastic even on the same sprue, and the second shows the rubberized plastic used for joint pieces. Model kits have come a long way…

Assembly, while not difficult, was time consuming to say the least. The only tools I were using was a small pair of scissors (to remove the pieces) and an emery board (to file down edges), but after several hours work I ditched the scissors and purchased a pair of pliers to make the job easier. The kit contains many, many small pieces with pointy edges, so I found myself working in small batches (< 2 hours) because of sore hands and sore eyes.

In total, I estimate somewhere in the vicinity of 12-15 hours total assembly time.

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The kit is assembled in stages. Head, arms, legs etc., and then everything is put together at the end. I’ve made a few Gundams over the years, but never a Master Grade kit, and I was constantly amazed (and showing a mostly disinterested KLS) by the detail. For instance, the almost-complete right leg shown above contains forty individual pieces, a large portion of which are so that when the joints bend moving pistons are visible. Given that 99.999% of these assembled kits will be sitting motionless on a shelf and these inner parts are therefore mostly invisible one can’t help but be bemused by the level of detail 🙂

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The above shot shows the weapons, which are the last pieces assembled. Yes the sword has a working scabbard! Happily, the kit has articulated fingers (!) so he can hold any of these weapons as he sees fit. But I’m content to leave them stored for possible future use.

Here’s a close up of my kit after I had finished:

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Not the best photo I know, but the best one I took that shows how his hand is resting on his sword hilt. I’m quite proud overall of how he turned out, especially given I won’t be painting (or ‘Gundam-markering’) him. Even so, a photo in the instructions show’s the potential of a professionally assembled version of this kit:

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Here’s a last shot of mine, showing scale versus Lego Sherlock Holmes.

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He looks quite impressive, don’t you agree?

The kit cost me Y3600, which was about $40 when I bought it. These days it seems to retail for US$60-100 (depending on the seller), and even for that price I’d say it’s worth it as (by far) the best and most fun Gundam I have ever assembled. I can virtually guarantee that making this guy has shorted the remaining time my other kits will remain unassembled on the shelf!

One last bonus shot! I found a photograph of a custom assembly made by a Gunpla Übermensch. I can barely believe this is the same kit:

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Doctor Who and The Very Saucy Adventure

Tuesday, April 17th, 2012

Everyone, please meet Saucy, The Doctor’s brand new companion!

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Never heard of her you say? That’s because I just created Saucy! She’s my character in the new Doctor Who: Worlds In Time web-based MMO game.

The premise is that The Doctor recruits an army of assistants to help him fight off alien threats on different worlds and in different times. Although I’ve unlocked only two worlds, there seems to be quite a lot based on the galactic map. Here’s the starter world – London in the present day. Which has been invaded by Autons!

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Playing the (flash-based) game consists of going on very simplistic ‘missions’ and overcoming obstacles by playing very simplistic minigames. For instance you may need to unlock a door by playing a variant of Bust-A-Move, or charm someone by playing a ‘match 3 game’ or defeat an enemy via a Tetris ripoff:

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The other characters you see in the above shot are AI players. It is possible to team up with others to solve missions (even randomly), but I haven’t bothered yet. The missions are very, very easy and take only a few minutes to solve. At the end you get money and items (for crafting, it seems) and a shard:

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What is the shard for? Well it can be opened using a device in the Tardis, and inside you will find an item that can be used to decorate your characters room (again, in the Tardis). These items are purely cosmetic, and the ‘goal’ of the game – aside from seeing all the worlds and stories – seems to be to populate your room Animal Crossing style using items harvested from shards. You can see Saucy’s underwhelmingly decorated room in the first screenshot above.

The shards can also contain clothes, with which you can change your characters appearance. This can also be done via the shop (from which you may also buy stuff for your room):

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And herein lies the catch. DW:WiT is a free-to-play game. But they monetize it via a currency called Chronons. Take a look at the screenshot above, see how my total would come to 3450 gold and 324 Chronons? If I play long enough I’ll get the gold in the game, but the Chronons are another matter. Each player starts with 50, and they are used for many things within the game (including opening shards and even playing missions). These 50 regenerate at the rate of 2 per hour, but will never regenerate beyond the maximum of 50. To get more you need to buy them from a cash shop.

“No worries”, I thought, “I don’t need the premium stuff!”

And then I completed a mission and got a ‘Large Temporal Shard’. Which cost 60 Chronons to open. I rage-quit immediately.

The game is fun in a simple way, and has a lot of cute little DW touches (including many references to classic Who). The graphics are cute as well. But the Chronon requirements give me pause, and I have a feeling the free element will eventually hit a wall, and unlocking missions and even planets may eventually require the cash shop. I’ll continue to play for a while, but if that wall exists and I do hit it then I’ll be waving goodbye to Saucy forever.

Five A Day

Monday, April 9th, 2012

The new Llamasoft iOS is out. It’s called Five A Day and according to Mr Minter it’s a “fruit-em-up”…

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Using single touch control, you navigate your (auto firing) ship around killing baddies and collecting fruit. Things start off easy enough…

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But quickly get hectic!

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Oldies amongst us will recognize this as a Time Pilot variant, albeit with the usual Minteresque additions such as minotaur, trippy visuals and weird quotes. Something different about this one is that the music is not frantic or even poppy, but very new-agey. I think this is supposed to be a relaxing game.

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Another no brainer purchase for your iOS device, especially since its only $2 🙂

Poster Boy

Sunday, March 25th, 2012

So yeah there was this post a few years back which was very popular. The worst photos of me ever? Yeah… not quite. Check this out:

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The above is a photograph so diabolically awful that it pushes the boundaries of what even I would dare to put on the blog. It was taken by my brother using some sort of school-issued B&W camera. I think he was trying to be arty. Jesus, Mary and Joseph it’s a bad photo. I don’t even have any hair! And what is that hat??! Feel free to savage me in your comments 🙂

Now to the good part: check out those posters!

I used to hang a lot of posters on my walls. When I was a lad, say in 1987, these posters tended to be of the video game sort, as evidenced by this shot. Yes the photo is awful (as in, sooooooo embarrasingly awful it makes me weep) but you must admit my ‘video game otaku’ street credit went through the roof when you saw the posters I displayed back then?

I can spot C+VG posters of Way Of The Exploding Fist 2 (an awesome game I beat many times), Leviathan (a wretched C64 Zaxxon clone that I hated), and Space Harrier (the big poster). Immediately behind my head is the 2-part 1987 Zzap64 calendar, and above and to the right is another calendar (C&VG perhaps) using Ghosts’n’Goblins art. In the bottom right is an awesome Proteus poster (that just shot my gamebook otaku rating into the stratosphere).

I can’t identify the art on the one above my head, or directly behind me. Nor can I identify what the art on the visible half of the Zzap64 calendar is meant to represent. Anyone?

But, my friends, but the poster I am most proud of is only visible in part in the top left of the image. Only the most maniacal of game fans would ever in their wildest dreams think that this image was worth making into a poster, much less hand proudly on their walls. What is it, you ask?

I present: the full map of Cauldron 2 on the C64

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Oh those were the days! If only we lived in a world where I could still proudly hang game maps on my wall and call them art. Even then it was a transient fancy, most of these posters torn down only a few years later to be replaced with Nick Cave or Depeche Mode. These days I have equally otaku-ish stuff on the walls (I smell a blog entry there…) but nothing that makes me as proud as what you see in the above photo.

Excluding my hat, (lack of) hair, clothing, glasses and what I am holding of course 😉

3 Rounds of Bard’s Tale Combat

Tuesday, March 6th, 2012

Recently the iOS version of the Bard’s Tale action RPG that came out for XBox a few years back has been updated to include the original games! I eagerly downloaded Bard’s Tale and started playing on the iPad.

I rolled my party, exited the guild, went into the house next door (2 steps from the guild), and this happened…

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I chose to fight. Here’s the result after one round:

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After two rounds:

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And after a third round:

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Can anyone guess the character classes based on the names I gave them and the relative position in the party?