Category: Toys

(Even more) Comic Ads! (Plus a bonus quiz!)

As often happens, I recently acquired 15 old comics from the early 1980s. They cost me only $3 in total, which is a hell of a deal for that much entertainment. I read them all. I laughed, I cheered and I wept. I won’t say what series they are from, since you’re going to guess that at the end of this post!

But first, since you love them, let’s get to the advertisements from days gone past.

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The above is from 1983, and it shows a product I didn’t know existed. That was in my D&D/Gamebook heyday (actually, maybe those days are now) so I would have been all over this. I bet it looked dreadful unpainted though…

Here’s a truly awful video game ad from the same year:

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Could that have really sold cartridges? I find it amusing today, since games have gotten so much easier than they once were and I imagine advertising the difficulty of your game now would be a certain way to ensure failure!

Speaking of games…

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I’d love to see a word game based on Phoenix!

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The above half-page ad skirts as close as possible to the Transformers appearances and trademarks without infringing. I wonder if the marketing department at Marvel had any qualms about running ads (seemingly) for bootleg merchandise?

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What about ‘Spacetubes’??! Who even knew these things even had names? They are still available today, sold under all sorts of names (‘Wonder Wand’, ‘Glitter Rod’ etc.) but ‘Spacetube’ is coolest don’t you think?

Enough with the professional big-budget (?) ads. Let’s get to the weird stuff found in the classifieds. How’s this for a start:

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As my only comment, I’ll direct you here.

Speaking of ads that would have appealed to 12-year-old me:

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As an ex-professional breakdancer, I must admit that I didn’t even know half of the moves named in that advert even existed!

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Now I’m no exobiologist, but I reckon that looks more like a helium balloon with some paper taped to it than an actual alien. I will admit though that the ‘obeys your commands’ line intrigues me. I suspect fishing line and a hook in the ceiling!

The tiny ads in these comics can be divided broadly into categories. The vast majority of them are for comic stores selling back issues, and then we have the ‘selling weird stuff’ ads, the ‘pyramid scheme’ ads (sell 20 boxes of cards and get free toys!) and the ‘selling a dream’ ads. All these next examples are from the last category…

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The Dream: You buy the plans and end up with an awesome tree fort in your own backyard!
The Reality: You show the plans to your dad and he throws them away in terror.

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The Dream: You become a poultry magnate, world-renowned for the quality of your guineas.
The Reality: Your dad takes you to KFC for dinner, and discards the brochure when you are asleep.

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The Dream: You develop awesome powers to defend yourself against the dark arts.
The Reality: The only magic here was the speed at which you were conned.

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The Dream: You get a girlfriend. Finally!
The Reality: Actually this one’s good. How could love advice obtained from a shady advert in a comic book possibly be bad?

So in what series did these ads run? Well I’m not going to tell you, but I’m going to give you the change to guess. The books span 3 years and are drawn by a range of artists. If I posted scans of the main character wearing his iconic outfit you’d know immediately what the comic was, so here’s three shots of him in civilian dress. From these, can you guess the series?

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First to guess the series gets all fifteen books for Christmas 🙂

 

My Very Own Opera House

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That’s the Sydney Opera House. It’s world famous. You all know it. Everyone knows it!

Thanks to the support of JBF and JAF, it was time to build my own. Here’s what it looked like in the box:

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And what was inside:

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The real Opera House is constructed of millions of kilograms of steel and glass and concrete, not to mention (exactly) 1,056,006 ceramic tiles. My version is a bit smaller, composed of only 2989 pieces of plastic. It won’t be less grand though!

The original Opera House was built in three distinct stages: The base/podium, then the roof, then the interiors. My version was build in four stages: Stage 1, 2, 3 and 4. Here’s a shot of the beginning of construction of Stage 1:

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Here’s what Stage 1 looked like upon completion:

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It may look simple enough, but there is some radical and unprecedented construction innovations in that piece of the podium, much like in the version in Sydney.

Here’s some in-progress shots:

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Construction of the real Opera House took 15 years and ended up horribly behind schedule (by ten years in fact) and over budget (by more than 14x the original estimate of $7 million). Construction of my opera house had it’s ups and downs as well, not the least of which being a lack of necessary parts. A quick call to a supplier (otherwise known as ‘LEGO customer service’) remedied that problem but resulted in a delay of over two weeks inserted into the middle of construction. All told, I’d estimate about 20-25 hours were needed to finish it.

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The original Opera House is 180 meters long and 65 meters high. My version is about 60 cm long and 25 cm high! In fact, it’s about as long and tall as Yossie and weighs about as much as well!

I loved making this kit, probably the most of any Lego kit I have ever made. Given my love for the original building, I can’t imagine how Lego may top this one. Unless they make the Sydney Harbour Bridge!

So how do I display such a massive piece? Well for now, like this:

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(Long Live) The Playstation Vita (Is Dead)

Earlier this year I purchased one of these:

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It’s the Playstation Vita, which is their followup game system to the PSP. It actually came out quite some time ago (December 2011), but I held off buying one simply because there was nothing on it that tickled my fancy. The game that eventually lured me enough was TKX by Jeff Minter:

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There’s a lot to like about the Vita. It’s solidly built, has very nice controls (especially the dual sticks), is solid state only (which means no silly discs like the PSP) and has a beautiful screen. And when I say beautiful, I mean beautiful. To save costs Sony has actually downgraded the screen in newer models to an LED, but the first version (and the one I have) includes an OLED screen which is simply the brightest and highest resolution screen on anything I own. Yes it means the battery life is abysmal (maybe 2 hours) and the unit is quite heavy but I’d say the tradeoff is worth it for the great screen.

The problem with the Vita is, well it’s that it’s pretty much a dead system.

What does that mean? It means that here in America retail support for the system has floundered, and interest amongst consumers is at an all-time low. Few games are released for the system and those that are don’t have any sort of wide appeal. Furthermore, there are no games at all scheduled after November this year and Sony themselves have said they will release no games themselves. By this time next year I very much doubt this system will be in stores, if produced at all.

And yet these past few weeks I’ve been having more fun with my Vita than any of my other game systems! These ‘no wide appeal’ games infrequently coming out are mostly niche Japanese RPGs which mean they’re my game of choice and I’ve been snapping them up! Games like…

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Demon Gaze, an awesome Wizardry clone featuring a complex game system and fabulous graphics…

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Toukiden, the closest game every to capture the magic of Monster Hunter. The screenshot above shows how impressive the graphics of the Vita can be in an AAA game…

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Persona 4 Golden which I haven’t played yet (it’s next on my list) but if it’s anywhere near as good as Persona 3 on the PSP will be a gem!

There’s many more, and most of the remaining games are of this genre as well. Even if nothing else is released after November, I’ll still have a library that will take me a year or more to finish (assuming I ever stop playing Toukiden). For a dead system, that’s not so bad!

So what killed the Vita? It was an also-ran outside of Japan, where it seemed to immediately inherit the niche market from the PSP. Western exclusives were nonexistent and ports from PS3 games (such as Borderlands 2) were flawed. Obviously competition from the 3DS (especially Capcom’s choice to move Monster Hunter to 3DS) and tablets/phones hurt as well. But ultimately the blame can be laid squarely at the feet of Sony, who for many many years now have demonstrated they have no idea how to market a handheld outside of Japan.

Rest in Peace Vita. You may be a dead system and simply not know it yet, but I’m going to be playing you for a long time yet!